minor fix for LostInTheWoods

This commit is contained in:
magenoxx 2012-03-26 18:59:56 +04:00
parent 117c3567a0
commit 3e006b2f55

View file

@ -27,28 +27,25 @@
*/ */
package mage.sets.darkascension; package mage.sets.darkascension;
import java.util.UUID;
import mage.Constants; import mage.Constants;
import mage.Constants.CardType; import mage.Constants.CardType;
import mage.Constants.Outcome; import mage.Constants.Outcome;
import mage.Constants.Rarity; import mage.Constants.Rarity;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl; import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.cards.CardImpl;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DiscardTargetEffect;
import mage.cards.Card; import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards; import mage.cards.Cards;
import mage.cards.CardsImpl; import mage.cards.CardsImpl;
import mage.game.Game; import mage.game.Game;
import mage.game.events.GameEvent; import mage.game.events.GameEvent;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
import mage.players.Player; import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.targetpointer.FixedTarget; import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/** /**
* *
* @author BetaSteward * @author BetaSteward
@ -99,7 +96,7 @@ class LostInTheWoodsEffect extends OneShotEffect<LostInTheWoodsEffect> {
player.revealCards("Lost in the Woods", cards, game); player.revealCards("Lost in the Woods", cards, game);
if (card != null) { if (card != null) {
if (card.getName().equals("Forest")) { if (card.getSubtype().contains("Forest")) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(source)); Permanent permanent = game.getPermanent(targetPointer.getFirst(source));
if (permanent != null) { if (permanent != null) {
permanent.removeFromCombat(game); permanent.removeFromCombat(game);