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minor fix for LostInTheWoods
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parent
117c3567a0
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1 changed files with 4 additions and 7 deletions
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@ -27,28 +27,25 @@
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*/
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*/
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package mage.sets.darkascension;
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package mage.sets.darkascension;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.cards.CardImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DiscardTargetEffect;
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import mage.cards.Card;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.cards.CardsImpl;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.targetpointer.FixedTarget;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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/**
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*
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*
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* @author BetaSteward
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* @author BetaSteward
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@ -99,7 +96,7 @@ class LostInTheWoodsEffect extends OneShotEffect<LostInTheWoodsEffect> {
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player.revealCards("Lost in the Woods", cards, game);
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player.revealCards("Lost in the Woods", cards, game);
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if (card != null) {
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if (card != null) {
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if (card.getName().equals("Forest")) {
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if (card.getSubtype().contains("Forest")) {
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Permanent permanent = game.getPermanent(targetPointer.getFirst(source));
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Permanent permanent = game.getPermanent(targetPointer.getFirst(source));
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if (permanent != null) {
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if (permanent != null) {
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permanent.removeFromCombat(game);
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permanent.removeFromCombat(game);
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