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* Animate Artifact - Fixed some problems.
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3 changed files with 138 additions and 36 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.enchantments;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class AnimateArtifactTest extends CardTestPlayerBase {
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@Test
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public void testAnimateArtifact() {
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addCard(Zone.BATTLEFIELD, playerA, "Crucible of Worlds");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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// Enchant artifact
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// As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
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addCard(Zone.HAND, playerA, "Animate Artifact", 1); // Enchantment {3}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Animate Artifact", "Crucible of Worlds");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Crucible of Worlds", 1);
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assertPermanentCount(playerA, "Animate Artifact", 1);
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assertType("Crucible of Worlds", CardType.CREATURE, null);
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assertPowerToughness(playerA, "Crucible of Worlds", 3, 3);
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}
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@Test
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public void testAnimateArtifactCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Juggernaut");// Artifact Creature - Juggernaut {4}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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// Enchant artifact
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// As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
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addCard(Zone.HAND, playerA, "Animate Artifact", 1); // Enchantment {3}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Animate Artifact", "Juggernaut");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Juggernaut", 1);
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assertPermanentCount(playerA, "Animate Artifact", 1);
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assertType("Juggernaut", CardType.CREATURE, "Juggernaut");
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assertPowerToughness(playerA, "Juggernaut", 5, 3);
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}
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}
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@ -714,8 +714,9 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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Assert.assertNotNull("There is no such permanent on the battlefield, cardName=" + cardName, found);
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Assert.assertTrue("(Battlefield) card type not found (" + cardName + ":" + type + ")", found.getCardType().contains(type));
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Assert.assertTrue("(Battlefield) card sub-type not equal (" + cardName + ":" + subType + ")", found.getSubtype(currentGame).contains(subType));
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if (subType != null) {
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Assert.assertTrue("(Battlefield) card sub-type not equal (" + cardName + ":" + subType + ")", found.getSubtype(currentGame).contains(subType));
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}
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}
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/**
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