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Added test for #4333 - problem non-reproducible yet.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class MasterOfCrueltiesTest extends CardTestPlayerBase {
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/*
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The ability of an Alesha-resurrected Master of Cruelties triggered in an EDH game despite being blocked by a creature.
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*/
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@Test
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public void testMasterWasAleshaAnimated() {
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// First strike
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// Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
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addCard(Zone.BATTLEFIELD, playerB, "Alesha, Who Smiles at Death"); // 3/2
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// First strike
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// Deathtouch
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// Master of Cruelties can only attack alone.
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// Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
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addCard(Zone.GRAVEYARD, playerB, "Master of Cruelties"); // 1/4
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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attack(2, playerB, "Alesha, Who Smiles at Death");
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setChoice(playerB, "Yes");
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addTarget(playerB, "Master of Cruelties");
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block(2, playerA, "Silvercoat Lion", "Master of Cruelties");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerB, "Master of Cruelties", 1);
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assertTapped("Master of Cruelties", true);
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assertTapped("Alesha, Who Smiles at Death", true);
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assertLife(playerA, 17);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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}
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}
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