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* Fixed a problem with the new faceDown state of cards handled in the game State.
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1 changed files with 1 additions and 1 deletions
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@ -141,7 +141,7 @@ public class CardView extends SimpleCardView {
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super(card.getId(), card.getExpansionSetCode(), card.getCardNumber(), card.getUsesVariousArt(), card.getTokenSetCode());
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// no information available for face down cards as long it's not a controlled face down morph card
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// TODO: Better handle this in Framework (but currently I'm not sure how to do it there) LevelX2
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if (card.isFaceDown(game)) {
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if (game != null && card.isFaceDown(game)) {
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this.fillEmpty(card, controlled);
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if (card instanceof Spell) {
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// special handling for casting of Morph cards
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