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changed how phasing is handled
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51f0e92103
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5 changed files with 41 additions and 17 deletions
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@ -55,8 +55,7 @@ import mage.target.TargetPlayer;
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public class Equipoise extends CardImpl {
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public Equipoise(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
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// At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new EquipoiseEffect(), TargetController.YOU, false);
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@ -112,12 +111,12 @@ class EquipoiseEffect extends OneShotEffect {
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int numberTargetPlayer = game.getBattlefield().count(filter, source.getSourceId(), targetPlayer.getId(), game);
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int excess = numberTargetPlayer - numberController;
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if (excess > 0) {
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FilterPermanent filterChoose = new FilterPermanent(cardType.toString().toLowerCase() + (excess > 1 ? "s":"") +" of target player");
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FilterPermanent filterChoose = new FilterPermanent(cardType.toString().toLowerCase() + (excess > 1 ? "s" : "") + " of target player");
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filterChoose.add(new ControllerIdPredicate(targetPlayer.getId()));
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filterChoose.add(new CardTypePredicate(cardType));
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Target target = new TargetPermanent(excess, excess, filterChoose, true);
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controller.chooseTarget(outcome, target, source, game);
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for (UUID permanentId:target.getTargets()) {
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for (UUID permanentId : target.getTargets()) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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permanent.phaseOut(game);
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@ -171,7 +171,11 @@ class TeferisProtectionPhaseOutEffect extends OneShotEffect {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_CONTROLLED_PERMANENT, controller.getId(), game)) {
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permanent.phaseOut(game);
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Permanent attachedTo = game.getPermanent(permanent.getAttachedTo());
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// don't phase out auras directly if they're attached to your stuff
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if (!(attachedTo != null && attachedTo.getControllerId().equals(controller.getId()))) {
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permanent.phaseOut(game);
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}
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}
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return true;
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}
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