changed how phasing is handled

This commit is contained in:
Evan Kranzler 2017-10-10 13:35:41 -04:00
parent 51f0e92103
commit 3d20e4dbef
5 changed files with 41 additions and 17 deletions

View file

@ -78,9 +78,11 @@ public interface Permanent extends Card, Controllable {
boolean isPhasedIn();
boolean isPhasedOutIndirectly();
boolean phaseIn(Game game);
boolean phaseIn(Game game, boolean indirectPhase);
boolean phaseIn(Game game, boolean onlyDirect);
boolean phaseOut(Game game);

View file

@ -464,18 +464,31 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
}
@Override
public boolean phaseIn(Game game) {
return phaseIn(game, false);
public boolean isPhasedOutIndirectly() {
return !phasedIn && indirectPhase;
}
@Override
public boolean phaseIn(Game game, boolean indirectPhase) {
public boolean phaseIn(Game game) {
return phaseIn(game, true);
}
@Override
public boolean phaseIn(Game game, boolean onlyDirect) {
if (!phasedIn) {
if (!replaceEvent(EventType.PHASE_IN, game)) {
if (!replaceEvent(EventType.PHASE_IN, game)
&& ((onlyDirect && !indirectPhase) || (!onlyDirect))) {
this.phasedIn = true;
this.indirectPhase = false;
if (!game.isSimulation()) {
game.informPlayers(getLogName() + " phased in");
}
for (UUID attachedId : this.getAttachments()) {
Permanent attachedPerm = game.getPermanent(attachedId);
if (attachedPerm != null) {
attachedPerm.phaseIn(game, false);
}
}
fireEvent(EventType.PHASED_IN, game);
return true;
}
@ -492,7 +505,14 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
public boolean phaseOut(Game game, boolean indirectPhase) {
if (phasedIn) {
if (!replaceEvent(EventType.PHASE_OUT, game)) {
for (UUID attachedId : this.getAttachments()) {
Permanent attachedPerm = game.getPermanent(attachedId);
if (attachedPerm != null) {
attachedPerm.phaseOut(game, true);
}
}
this.phasedIn = false;
this.indirectPhase = indirectPhase;
if (!game.isSimulation()) {
game.informPlayers(getLogName() + " phased out");
}

View file

@ -1484,16 +1484,15 @@ public abstract class PlayerImpl implements Player, Serializable {
// phasing out is known as phasing out "indirectly." An enchantment or Equipment
// that phased out indirectly won't phase in by itself, but instead phases in
// along with the card it's attached to.
for (UUID attachmentId : permanent.getAttachments()) {
Permanent attachment = game.getPermanent(attachmentId);
if (attachment != null) {
attachment.phaseOut(game);
}
Permanent attachedTo = game.getPermanent(permanent.getAttachedTo());
if (!(attachedTo != null && attachedTo.getControllerId().equals(this.getId()))) {
permanent.phaseOut(game, false);
}
permanent.phaseOut(game);
}
for (Permanent permanent : phasedOut) {
permanent.phaseIn(game);
if (!permanent.isPhasedOutIndirectly()) {
permanent.phaseIn(game);
}
}
}