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https://github.com/magefree/mage.git
synced 2025-12-22 19:41:59 -08:00
put comparing logic in counttype, remove all switches
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parent
0adc715499
commit
3d029d6ad5
8 changed files with 66 additions and 145 deletions
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@ -53,7 +53,6 @@ import mage.players.Player;
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import mage.target.common.TargetOpponent;
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import mage.target.common.TargetOpponent;
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/**
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/**
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*
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* @author LevelX2
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* @author LevelX2
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*/
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*/
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public class NezumiShortfang extends CardImpl {
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public class NezumiShortfang extends CardImpl {
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@ -164,17 +163,7 @@ class CardsInTargetOpponentHandCondition implements Condition {
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if (opponent == null) {
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if (opponent == null) {
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return false;
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return false;
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}
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}
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switch ( this.type ) {
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conditionApplies = CountType.compare(opponent.getHand().size(), type, count);
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case FEWER_THAN:
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conditionApplies = opponent.getHand().size() < this.count;
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break;
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case MORE_THAN:
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conditionApplies = opponent.getHand().size() > this.count;
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break;
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case EQUAL_TO:
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conditionApplies = opponent.getHand().size() == this.count;
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break;
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}
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//If a decorated condition exists, check it as well and apply them together.
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//If a decorated condition exists, check it as well and apply them together.
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if (this.condition != null) {
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if (this.condition != null) {
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@ -5,4 +5,18 @@ package mage.abilities;
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*/
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*/
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public enum CountType {
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public enum CountType {
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MORE_THAN, FEWER_THAN, EQUAL_TO;
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MORE_THAN, FEWER_THAN, EQUAL_TO;
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public static boolean compare(int source, CountType comparison, int target){
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switch (comparison){
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case MORE_THAN:
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return source > target;
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case FEWER_THAN:
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return source < target;
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case EQUAL_TO:
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return source == target;
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default:
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throw new IllegalArgumentException("comparison rules for "+comparison + " missing");
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}
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}
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}
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}
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@ -13,7 +13,7 @@ import mage.game.Game;
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@FunctionalInterface
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@FunctionalInterface
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public interface Condition extends Serializable {
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public interface Condition extends Serializable {
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public enum ComparisonType {
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enum ComparisonType {
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GreaterThan(">"),
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GreaterThan(">"),
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Equal("=="),
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Equal("=="),
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@ -28,6 +28,7 @@
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package mage.abilities.condition.common;
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package mage.abilities.condition.common;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.CountType;
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import mage.abilities.CountType;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.Condition;
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@ -40,7 +41,6 @@ import mage.util.CardUtil;
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* Cards in controller hand condition. This condition can decorate other
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* Cards in controller hand condition. This condition can decorate other
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* conditions as well as be used standalone.
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* conditions as well as be used standalone.
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*
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*
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*
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* @author LevelX
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* @author LevelX
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*/
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*/
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public class CardsInHandCondition implements Condition {
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public class CardsInHandCondition implements Condition {
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@ -77,71 +77,25 @@ public class CardsInHandCondition implements Condition {
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if (controller != null) {
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if (controller != null) {
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switch (targetController) {
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switch (targetController) {
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case YOU:
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case YOU:
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switch (this.type) {
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conditionApplies = CountType.compare(game.getPlayer(source.getControllerId()).getHand().size(), type, count);
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case FEWER_THAN:
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conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() < this.count;
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break;
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case MORE_THAN:
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conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() > this.count;
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break;
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case EQUAL_TO:
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conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() == this.count;
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break;
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}
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break;
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break;
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case ACTIVE:
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case ACTIVE:
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Player player = game.getPlayer(game.getActivePlayerId());
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Player player = game.getPlayer(game.getActivePlayerId());
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if (player != null) {
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if (player != null) {
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switch (this.type) {
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conditionApplies = CountType.compare(player.getHand().size(), type, count);
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case FEWER_THAN:
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conditionApplies = player.getHand().size() < this.count;
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break;
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case MORE_THAN:
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conditionApplies = player.getHand().size() > this.count;
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break;
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case EQUAL_TO:
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conditionApplies = player.getHand().size() == this.count;
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break;
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}
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}
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}
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break;
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break;
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case ANY:
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case ANY:
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boolean conflict = false;
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boolean conflict = false;
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switch (this.type) {
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case FEWER_THAN:
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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player = game.getPlayer(playerId);
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player = game.getPlayer(playerId);
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if (player != null) {
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if (player != null) {
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if (player.getHand().size() >= this.count) {
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if (!CountType.compare(player.getHand().size(), type, this.count)) {
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conflict = true;
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conflict = true;
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break;
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break;
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}
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}
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}
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}
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}
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}
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break;
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case MORE_THAN:
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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player = game.getPlayer(playerId);
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if (player != null) {
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if (player.getHand().size() <= this.count) {
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conflict = true;
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break;
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}
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}
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}
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break;
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case EQUAL_TO:
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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player = game.getPlayer(playerId);
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if (player != null) {
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if (player.getHand().size() != this.count) {
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conflict = true;
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break;
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}
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}
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}
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break;
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}
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conditionApplies = !conflict;
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conditionApplies = !conflict;
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break;
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break;
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default:
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default:
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@ -29,6 +29,7 @@
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package mage.abilities.condition.common;
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package mage.abilities.condition.common;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.CountType;
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import mage.abilities.CountType;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.Condition;
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@ -78,25 +79,11 @@ public class OpponentControlsPermanentCondition implements Condition {
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for (UUID opponentId : game.getOpponents(source.getControllerId())) {
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for (UUID opponentId : game.getOpponents(source.getControllerId())) {
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FilterPermanent localFilter = filter.copy();
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FilterPermanent localFilter = filter.copy();
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localFilter.add(new ControllerIdPredicate(opponentId));
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localFilter.add(new ControllerIdPredicate(opponentId));
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switch ( this.type ) {
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if (CountType.compare(game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game), type, this.count)) {
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case FEWER_THAN:
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if (game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) < this.count) {
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conditionApplies = true;
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conditionApplies = true;
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break;
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break;
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}
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}
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case MORE_THAN:
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if (game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) > this.count) {
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conditionApplies = true;
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break;
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}
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break;
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case EQUAL_TO:
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if (game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) == this.count) {
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conditionApplies = true;
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break;
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}
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break;
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}
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}
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}
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return conditionApplies;
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return conditionApplies;
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@ -47,7 +47,7 @@ public class PermanentHasCounterCondition implements Condition {
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private CounterType counterType;
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private CounterType counterType;
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private int amount;
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private int amount;
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private FilterPermanent filter;
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private FilterPermanent filter;
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private CountType type;
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private CountType counttype;
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private boolean anyPlayer;
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private boolean anyPlayer;
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public PermanentHasCounterCondition(CounterType counterType, int amount, FilterPermanent filter) {
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public PermanentHasCounterCondition(CounterType counterType, int amount, FilterPermanent filter) {
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@ -59,7 +59,7 @@ public class PermanentHasCounterCondition implements Condition {
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this.counterType = counterType;
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this.counterType = counterType;
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this.amount = amount;
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this.amount = amount;
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this.filter = filter;
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this.filter = filter;
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this.type = type;
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this.counttype = type;
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this.anyPlayer = false;
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this.anyPlayer = false;
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}
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}
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@ -67,33 +67,20 @@ public class PermanentHasCounterCondition implements Condition {
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this.counterType = counterType;
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this.counterType = counterType;
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this.amount = amount;
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this.amount = amount;
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this.filter = filter;
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this.filter = filter;
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this.type = type;
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this.counttype = type;
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this.anyPlayer = any;
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this.anyPlayer = any;
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}
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}
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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List<Permanent> permanents = game.getBattlefield().getActivePermanents(this.filter, source.getControllerId(), game);
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List<Permanent> permanents = game.getBattlefield().getActivePermanents(this.filter, source.getControllerId(), game);
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if(this.anyPlayer == true) {
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if(this.anyPlayer) {
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permanents = game.getBattlefield().getAllActivePermanents(this.filter, game);
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permanents = game.getBattlefield().getAllActivePermanents(this.filter, game);
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}
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}
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for (Permanent permanent : permanents) {
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for (Permanent permanent : permanents) {
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switch (this.type) {
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if(CountType.compare(permanent.getCounters(game).getCount(this.counterType), counttype, this.amount))
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case FEWER_THAN:
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{
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if (permanent.getCounters(game).getCount(this.counterType) < this.amount) {
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return true;
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return true;
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}
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}
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break;
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case MORE_THAN:
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if (permanent.getCounters(game).getCount(this.counterType) > this.amount) {
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return true;
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}
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break;
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case EQUAL_TO:
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if (permanent.getCounters(game).getCount(this.counterType) == this.amount) {
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return true;
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}
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break;
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}
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}
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}
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return false;
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return false;
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}
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}
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@ -38,11 +38,10 @@ import mage.game.Game;
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* Battlefield checking condition. This condition can decorate other conditions
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* Battlefield checking condition. This condition can decorate other conditions
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* as well as be used standalone.
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* as well as be used standalone.
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*
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*
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* @see #Controls(mage.filter.Filter)
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* @see #Controls(mage.filter.Filter, mage.abilities.condition.Condition)
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*
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* @author nantuko
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* @author nantuko
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* @author maurer.it_at_gmail.com
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* @author maurer.it_at_gmail.com
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* @see #Controls(mage.filter.Filter)
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* @see #Controls(mage.filter.Filter, mage.abilities.condition.Condition)
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*/
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*/
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public class PermanentsOnTheBattlefieldCondition implements Condition {
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public class PermanentsOnTheBattlefieldCondition implements Condition {
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@ -108,17 +107,8 @@ public class PermanentsOnTheBattlefieldCondition implements Condition {
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localFilter.add(new ControllerIdPredicate(source.getControllerId()));
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localFilter.add(new ControllerIdPredicate(source.getControllerId()));
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}
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}
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switch ( this.type ) {
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int permanentsOnBattlefield = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game);
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case FEWER_THAN:
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conditionApplies = CountType.compare(permanentsOnBattlefield, type, count);
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conditionApplies = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) < this.count;
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break;
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case MORE_THAN:
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conditionApplies = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) > this.count;
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break;
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case EQUAL_TO:
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conditionApplies = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) == this.count;
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break;
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}
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//If a decorated condition exists, check it as well and apply them together.
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//If a decorated condition exists, check it as well and apply them together.
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if (this.condition != null) {
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if (this.condition != null) {
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@ -40,7 +40,7 @@ import mage.players.PlayerList;
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*/
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*/
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public class TenOrLessLifeCondition implements Condition {
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public class TenOrLessLifeCondition implements Condition {
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public static enum CheckType { AN_OPPONENT, CONTROLLER, TARGET_OPPONENT, EACH_PLAYER }
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public enum CheckType { AN_OPPONENT, CONTROLLER, TARGET_OPPONENT, EACH_PLAYER }
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private final CheckType type;
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private final CheckType type;
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