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* Curse of Spite - Fixed that the effects of the curse were not correctly applied after the target player dies. (fixes #3401).
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2 changed files with 46 additions and 7 deletions
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@ -266,4 +266,45 @@ public class PlayerLeftGameRangeAllTest extends CardTestMultiPlayerBase {
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assertCounterCount(playerA, "Luminarch Ascension", CounterType.QUEST, 1); // 1 from turn 2
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}
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/**
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* "When playing in a multiplayer match against humans, the aura curse
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* "Curse of Vengeance" is supposed to award cards and life to its caster
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* when the victim of the spell loses the game. It seems to erroneously
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* award those cards to the victim of the curse, who, by that point, is
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* already dead, making the spell almost totally useless."
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*/
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@Test
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public void TestCurseOfVengeance() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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// Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
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// When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
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addCard(Zone.HAND, playerA, "Curse of Vengeance"); // Enchantment {B}
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addCard(Zone.HAND, playerC, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerC, "Mountain", 1);
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addCard(Zone.HAND, playerD, "Silvercoat Lion", 2);
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addCard(Zone.BATTLEFIELD, playerD, "Plains", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Curse of Vengeance", playerD);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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castSpell(2, PhaseStep.BEGIN_COMBAT, playerC, "Lightning Bolt", playerD);
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerC, "Lightning Bolt", 1);
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assertGraveyardCount(playerA, "Curse of Vengeance", 1);
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assertLife(playerD, -1);
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Assert.assertFalse("Player D is no longer in the game", playerD.isInGame());
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assertHandCount(playerA, 3);
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assertLife(playerA, 4);
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}
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}
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