normalized ContinuousEffects

This commit is contained in:
BetaSteward 2012-03-10 22:20:24 -05:00
parent 033215c3ce
commit 3b643805c8
4 changed files with 237 additions and 169 deletions

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@ -26,13 +26,13 @@ public class BoostContinuousEffectTest extends CardTestBase {
@Test
public void testHonorOfThePoor2() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Honor of the Pure");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Honor of the Pure", 2);
addCard(Constants.Zone.BATTLEFIELD, playerA, "White Knight");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Black Knight");
setStopAt(1, PhaseStep.CLEANUP);
execute();
assertPowerToughness(playerA, "White Knight", 3, 3, Filter.ComparisonScope.Any);
assertPowerToughness(playerA, "White Knight", 4, 4, Filter.ComparisonScope.Any);
assertPowerToughness(playerA, "Black Knight", 2, 2, Filter.ComparisonScope.Any);
}

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@ -0,0 +1,53 @@
package org.mage.test.serverside.cards.effects;
import org.mage.test.cards.*;
import junit.framework.Assert;
import mage.Constants;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class TestActivatedContinuousEffect extends CardTestPlayerBase {
@Test
public void testCard() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Captive Flame");
addCard(Constants.Zone.BATTLEFIELD, playerA, "White Knight");
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{R}:", "White Knight");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "White Knight", 1);
assertPowerToughness(playerA, "White Knight", 3, 2, Filter.ComparisonScope.Any);
}
@Test
public void testCard2() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Captive Flame");
addCard(Constants.Zone.BATTLEFIELD, playerA, "White Knight");
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{R}:", "White Knight");
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{R}:", "White Knight");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "White Knight", 1);
assertPowerToughness(playerA, "White Knight", 4, 2, Filter.ComparisonScope.Any);
}
}

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@ -29,24 +29,14 @@
package mage.abilities.effects;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.UUID;
import java.util.*;
import mage.Constants.AsThoughEffectType;
import mage.Constants.Duration;
import mage.Constants.EffectType;
import mage.Constants.Layer;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.StaticAbility;
import mage.cards.Card;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
@ -60,16 +50,13 @@ import mage.players.Player;
public class ContinuousEffects implements Serializable {
//transient Continuous effects
private final ArrayList<ContinuousEffect> layeredEffects = new ArrayList<ContinuousEffect>();
private final ArrayList<ReplacementEffect> replacementEffects = new ArrayList<ReplacementEffect>();
private final ArrayList<PreventionEffect> preventionEffects = new ArrayList<PreventionEffect>();
private final ArrayList<RequirementEffect> requirementEffects = new ArrayList<RequirementEffect>();
private final ArrayList<RestrictionEffect> restrictionEffects = new ArrayList<RestrictionEffect>();
private final ArrayList<AsThoughEffect> asThoughEffects = new ArrayList<AsThoughEffect>();
private final ArrayList<CostModificationEffect> costModificationEffects = new ArrayList<CostModificationEffect>();
//map Abilities to Continuous effects
private final Map<UUID, Ability> abilityMap = new HashMap<UUID, Ability>();
private ContinuousEffectsList<ContinuousEffect> layeredEffects = new ContinuousEffectsList<ContinuousEffect>();
private ContinuousEffectsList<ReplacementEffect> replacementEffects = new ContinuousEffectsList<ReplacementEffect>();
private ContinuousEffectsList<PreventionEffect> preventionEffects = new ContinuousEffectsList<PreventionEffect>();
private ContinuousEffectsList<RequirementEffect> requirementEffects = new ContinuousEffectsList<RequirementEffect>();
private ContinuousEffectsList<RestrictionEffect> restrictionEffects = new ContinuousEffectsList<RestrictionEffect>();
private ContinuousEffectsList<AsThoughEffect> asThoughEffects = new ContinuousEffectsList<AsThoughEffect>();
private ContinuousEffectsList<CostModificationEffect> costModificationEffects = new ContinuousEffectsList<CostModificationEffect>();
private final ApplyCountersEffect applyCounters;
private final PlaneswalkerRedirectionEffect planeswalkerRedirectionEffect;
@ -82,37 +69,13 @@ public class ContinuousEffects implements Serializable {
public ContinuousEffects(final ContinuousEffects effect) {
this.applyCounters = effect.applyCounters.copy();
this.planeswalkerRedirectionEffect = effect.planeswalkerRedirectionEffect.copy();
layeredEffects.ensureCapacity(effect.layeredEffects.size());
for (ContinuousEffect entry: effect.layeredEffects) {
layeredEffects.add((ContinuousEffect) entry.copy());
}
replacementEffects.ensureCapacity(effect.replacementEffects.size());
for (ReplacementEffect entry: effect.replacementEffects) {
replacementEffects.add((ReplacementEffect)entry.copy());
}
preventionEffects.ensureCapacity(effect.preventionEffects.size());
for (PreventionEffect entry: effect.preventionEffects) {
preventionEffects.add((PreventionEffect)entry.copy());
}
requirementEffects.ensureCapacity(effect.requirementEffects.size());
for (RequirementEffect entry: effect.requirementEffects) {
requirementEffects.add((RequirementEffect)entry.copy());
}
restrictionEffects.ensureCapacity(effect.restrictionEffects.size());
for (RestrictionEffect entry: effect.restrictionEffects) {
restrictionEffects.add((RestrictionEffect)entry.copy());
}
asThoughEffects.ensureCapacity(effect.asThoughEffects.size());
for (AsThoughEffect entry: effect.asThoughEffects) {
asThoughEffects.add((AsThoughEffect)entry.copy());
}
costModificationEffects.ensureCapacity(effect.costModificationEffects.size());
for ( CostModificationEffect entry : effect.costModificationEffects ) {
costModificationEffects.add(entry);
}
for (Entry<UUID, Ability> entry: effect.abilityMap.entrySet()) {
abilityMap.put(entry.getKey(), entry.getValue().copy());
}
layeredEffects = effect.layeredEffects.copy();
replacementEffects = effect.replacementEffects.copy();
preventionEffects = effect.preventionEffects.copy();
requirementEffects = effect.requirementEffects.copy();
restrictionEffects = effect.restrictionEffects.copy();
asThoughEffects = effect.asThoughEffects.copy();
costModificationEffects = effect.costModificationEffects.copy();
}
public ContinuousEffects copy() {
@ -128,92 +91,41 @@ public class ContinuousEffects implements Serializable {
}
public Ability getAbility(UUID effectId) {
return abilityMap.get(effectId);
Ability ability = layeredEffects.getAbility(effectId);
if (ability == null)
ability = replacementEffects.getAbility(effectId);
if (ability == null)
ability = preventionEffects.getAbility(effectId);
if (ability == null)
ability = requirementEffects.getAbility(effectId);
if (ability == null)
ability = restrictionEffects.getAbility(effectId);
if (ability == null)
ability = asThoughEffects.getAbility(effectId);
if (ability == null)
ability = costModificationEffects.getAbility(effectId);
return ability;
}
public void removeEndOfTurnEffects() {
for (Iterator<ContinuousEffect> i = layeredEffects.iterator(); i.hasNext();) {
ContinuousEffect entry = i.next();
if (entry.getDuration() == Duration.EndOfTurn)
i.remove();
}
for (Iterator<ReplacementEffect> i = replacementEffects.iterator(); i.hasNext();) {
ContinuousEffect entry = i.next();
if (entry.getDuration() == Duration.EndOfTurn)
i.remove();
}
for (Iterator<PreventionEffect> i = preventionEffects.iterator(); i.hasNext();) {
ContinuousEffect entry = i.next();
if (entry.getDuration() == Duration.EndOfTurn)
i.remove();
}
for (Iterator<RequirementEffect> i = requirementEffects.iterator(); i.hasNext();) {
ContinuousEffect entry = i.next();
if (entry.getDuration() == Duration.EndOfTurn)
i.remove();
}
for (Iterator<RestrictionEffect> i = restrictionEffects.iterator(); i.hasNext();) {
ContinuousEffect entry = i.next();
if (entry.getDuration() == Duration.EndOfTurn)
i.remove();
}
for (Iterator<AsThoughEffect> i = asThoughEffects.iterator(); i.hasNext();) {
ContinuousEffect entry = i.next();
if (entry.getDuration() == Duration.EndOfTurn)
i.remove();
}
for (Iterator<CostModificationEffect> i = costModificationEffects.iterator(); i.hasNext();) {
ContinuousEffect entry = i.next();
if (entry.getDuration() == Duration.EndOfTurn)
i.remove();
}
layeredEffects.removeEndOfTurnEffects();
replacementEffects.removeEndOfTurnEffects();
preventionEffects.removeEndOfTurnEffects();
requirementEffects.removeEndOfTurnEffects();
restrictionEffects.removeEndOfTurnEffects();
asThoughEffects.removeEndOfTurnEffects();
costModificationEffects.removeEndOfTurnEffects();
}
public void removeInactiveEffects(Game game) {
for (Iterator<ContinuousEffect> i = layeredEffects.iterator(); i.hasNext();) {
if (isInactive(i.next(), game))
i.remove();
}
for (Iterator<ReplacementEffect> i = replacementEffects.iterator(); i.hasNext();) {
if (isInactive(i.next(), game))
i.remove();
}
for (Iterator<PreventionEffect> i = preventionEffects.iterator(); i.hasNext();) {
if (isInactive(i.next(), game))
i.remove();
}
for (Iterator<RequirementEffect> i = requirementEffects.iterator(); i.hasNext();) {
if (isInactive(i.next(), game))
i.remove();
}
for (Iterator<RestrictionEffect> i = restrictionEffects.iterator(); i.hasNext();) {
if (isInactive(i.next(), game))
i.remove();
}
for (Iterator<AsThoughEffect> i = asThoughEffects.iterator(); i.hasNext();) {
if (isInactive(i.next(), game))
i.remove();
}
for (Iterator<CostModificationEffect> i = costModificationEffects.iterator(); i.hasNext();) {
if (isInactive(i.next(), game))
i.remove();
}
}
layeredEffects.removeInactiveEffects(game);
replacementEffects.removeInactiveEffects(game);
preventionEffects.removeInactiveEffects(game);
requirementEffects.removeInactiveEffects(game);
restrictionEffects.removeInactiveEffects(game);
asThoughEffects.removeInactiveEffects(game);
costModificationEffects.removeInactiveEffects(game);
private boolean isInactive(ContinuousEffect effect, Game game) {
Ability ability = abilityMap.get(effect.getId());
if (ability == null)
return true;
switch(effect.getDuration()) {
case WhileOnBattlefield:
if (game.getObject(ability.getSourceId()) == null)
return (true);
case OneUse:
return effect.isUsed();
case Custom:
return effect.isInactive(abilityMap.get(effect.getId()), game);
}
return false;
}
private List<ContinuousEffect> getLayeredEffects(Game game) {
@ -223,7 +135,7 @@ public class ContinuousEffects implements Serializable {
case WhileOnBattlefield:
case WhileOnStack:
case WhileInGraveyard:
Ability ability = abilityMap.get(effect.getId());
Ability ability = layeredEffects.getAbility(effect.getId());
if (ability.isInUseableZone(game))
layerEffects.add(effect);
break;
@ -247,7 +159,7 @@ public class ContinuousEffects implements Serializable {
public List<RequirementEffect> getApplicableRequirementEffects(Permanent permanent, Game game) {
List<RequirementEffect> effects = new ArrayList<RequirementEffect>();
for (RequirementEffect effect: requirementEffects) {
Ability ability = abilityMap.get(effect.getId());
Ability ability = requirementEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game)) {
if (effect.applies(permanent, ability, game))
effects.add(effect);
@ -259,7 +171,7 @@ public class ContinuousEffects implements Serializable {
public List<RestrictionEffect> getApplicableRestrictionEffects(Permanent permanent, Game game) {
List<RestrictionEffect> effects = new ArrayList<RestrictionEffect>();
for (RestrictionEffect effect: restrictionEffects) {
Ability ability = abilityMap.get(effect.getId());
Ability ability = restrictionEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game)) {
if (effect.applies(permanent, ability, game))
effects.add(effect);
@ -280,7 +192,7 @@ public class ContinuousEffects implements Serializable {
replaceEffects.add(planeswalkerRedirectionEffect);
//get all applicable transient Replacement effects
for (ReplacementEffect effect: replacementEffects) {
Ability ability = abilityMap.get(effect.getId());
Ability ability = replacementEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
if (effect.applies(event, ability, game)) {
@ -290,7 +202,7 @@ public class ContinuousEffects implements Serializable {
}
}
for (PreventionEffect effect: preventionEffects) {
Ability ability = abilityMap.get(effect.getId());
Ability ability = preventionEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
if (effect.applies(event, ability, game)) {
@ -307,7 +219,7 @@ public class ContinuousEffects implements Serializable {
AsThoughEffect effect = entry;
if (effect.getAsThoughEffectType() == type) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
if (effect.applies(objectId, abilityMap.get(entry.getId()), game)) {
if (effect.applies(objectId, asThoughEffects.getAbility(entry.getId()), game)) {
return true;
}
}
@ -317,7 +229,7 @@ public class ContinuousEffects implements Serializable {
}
/**
* Inspects all {@link Permanent permanent's} {@link Ability abilities} on the battlefied
* Inspects all {@link Permanent permanent's} {@link Ability abilities} on the battlefield
* for {@link CostModificationEffect cost modification effects} and applies them if necessary.
*
* @param abilityToModify
@ -326,8 +238,8 @@ public class ContinuousEffects implements Serializable {
*/
public void costModification ( Ability abilityToModify, Game game ) {
for ( CostModificationEffect effect : costModificationEffects ) {
if ( effect.applies(abilityToModify, abilityMap.get(effect.getId()), game) ) {
effect.apply(game, abilityMap.get(effect.getId()), abilityToModify);
if ( effect.applies(abilityToModify, costModificationEffects.getAbility(effect.getId()), game) ) {
effect.apply(game, costModificationEffects.getAbility(effect.getId()), abilityToModify);
}
}
}
@ -354,7 +266,7 @@ public class ContinuousEffects implements Serializable {
index = player.chooseEffect(rEffects, game);
}
ReplacementEffect rEffect = rEffects.get(index);
caught = rEffect.replaceEvent(event, abilityMap.get(rEffect.getId()), game);
caught = rEffect.replaceEvent(event, this.getAbility(rEffect.getId()), game);
if (caught)
break;
consumed.add(rEffect.getId());
@ -368,47 +280,47 @@ public class ContinuousEffects implements Serializable {
List<ContinuousEffect> layerEffects = getLayeredEffects(game);
List<ContinuousEffect> layer = filterLayeredEffects(layerEffects, Layer.CopyEffects_1);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.CopyEffects_1, SubLayer.NA, abilityMap.get(effect.getId()), game);
effect.apply(Layer.CopyEffects_1, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.ControlChangingEffects_2);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.ControlChangingEffects_2, SubLayer.NA, abilityMap.get(effect.getId()), game);
effect.apply(Layer.ControlChangingEffects_2, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.TextChangingEffects_3);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.TextChangingEffects_3, SubLayer.NA, abilityMap.get(effect.getId()), game);
effect.apply(Layer.TextChangingEffects_3, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.TypeChangingEffects_4);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.TypeChangingEffects_4, SubLayer.NA, abilityMap.get(effect.getId()), game);
effect.apply(Layer.TypeChangingEffects_4, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.ColorChangingEffects_5);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.ColorChangingEffects_5, SubLayer.NA, abilityMap.get(effect.getId()), game);
effect.apply(Layer.ColorChangingEffects_5, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.AbilityAddingRemovingEffects_6);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, abilityMap.get(effect.getId()), game);
effect.apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layerEffects = getLayeredEffects(game);
layer = filterLayeredEffects(layerEffects, Layer.PTChangingEffects_7);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.PTChangingEffects_7, SubLayer.SetPT_7b, abilityMap.get(effect.getId()), game);
effect.apply(Layer.PTChangingEffects_7, SubLayer.SetPT_7b, layeredEffects.getAbility(effect.getId()), game);
}
for (ContinuousEffect effect: layer) {
effect.apply(Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, abilityMap.get(effect.getId()), game);
effect.apply(Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, layeredEffects.getAbility(effect.getId()), game);
}
applyCounters.apply(Layer.PTChangingEffects_7, SubLayer.Counters_7d, null, game);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.PTChangingEffects_7, SubLayer.SwitchPT_e, abilityMap.get(effect.getId()), game);
effect.apply(Layer.PTChangingEffects_7, SubLayer.SwitchPT_e, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.PlayerEffects);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.PlayerEffects, SubLayer.NA, abilityMap.get(effect.getId()), game);
effect.apply(Layer.PlayerEffects, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
layer = filterLayeredEffects(layerEffects, Layer.RulesEffects);
for (ContinuousEffect effect: layer) {
effect.apply(Layer.RulesEffects, SubLayer.NA, abilityMap.get(effect.getId()), game);
effect.apply(Layer.RulesEffects, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
}
}
@ -416,38 +328,31 @@ public class ContinuousEffects implements Serializable {
switch (effect.getEffectType()) {
case REPLACEMENT:
ReplacementEffect newReplacementEffect = (ReplacementEffect)effect;
replacementEffects.add(newReplacementEffect);
abilityMap.put(newReplacementEffect.getId(), source);
replacementEffects.addEffect(newReplacementEffect, source);
break;
case PREVENTION:
PreventionEffect newPreventionEffect = (PreventionEffect)effect;
preventionEffects.add(newPreventionEffect);
abilityMap.put(newPreventionEffect.getId(), source);
preventionEffects.addEffect(newPreventionEffect, source);
break;
case RESTRICTION:
RestrictionEffect newRestrictionEffect = (RestrictionEffect)effect;
restrictionEffects.add(newRestrictionEffect);
abilityMap.put(newRestrictionEffect.getId(), source);
restrictionEffects.addEffect(newRestrictionEffect, source);
break;
case REQUIREMENT:
RequirementEffect newRequirementEffect = (RequirementEffect)effect;
requirementEffects.add(newRequirementEffect);
abilityMap.put(newRequirementEffect.getId(), source);
requirementEffects.addEffect(newRequirementEffect, source);
break;
case ASTHOUGH:
AsThoughEffect newAsThoughEffect = (AsThoughEffect)effect;
asThoughEffects.add(newAsThoughEffect);
abilityMap.put(newAsThoughEffect.getId(), source);
asThoughEffects.addEffect(newAsThoughEffect, source);
break;
case COSTMODIFICATION:
CostModificationEffect newCostModificationEffect = (CostModificationEffect)effect;
costModificationEffects.add(newCostModificationEffect);
abilityMap.put(newCostModificationEffect.getId(), source);
costModificationEffects.addEffect(newCostModificationEffect, source);
break;
default:
ContinuousEffect newEffect = (ContinuousEffect)effect;
layeredEffects.add(newEffect);
abilityMap.put(newEffect.getId(), source);
layeredEffects.addEffect(newEffect, source);
break;
}
}
@ -460,7 +365,6 @@ public class ContinuousEffects implements Serializable {
restrictionEffects.clear();
asThoughEffects.clear();
costModificationEffects.clear();
abilityMap.clear();
}
}

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@ -0,0 +1,111 @@
/*
* Copyright 2012 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects;
import java.util.*;
import mage.Constants;
import mage.abilities.Ability;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList<T> {
private final Map<UUID, Ability> abilityMap = new HashMap<UUID, Ability>();
public ContinuousEffectsList() { }
public ContinuousEffectsList(final ContinuousEffectsList<T> effects) {
this.ensureCapacity(effects.size());
for (ContinuousEffect cost: effects) {
this.add((T)cost.copy());
}
for (Map.Entry<UUID, Ability> entry: effects.abilityMap.entrySet()) {
abilityMap.put(entry.getKey(), entry.getValue().copy());
}
}
public ContinuousEffectsList copy() {
return new ContinuousEffectsList(this);
}
public void removeEndOfTurnEffects() {
for (Iterator<T> i = this.iterator(); i.hasNext();) {
T entry = i.next();
if (entry.getDuration() == Constants.Duration.EndOfTurn) {
i.remove();
abilityMap.remove(entry.getId());
}
}
}
public void removeInactiveEffects(Game game) {
for (Iterator<T> i = this.iterator(); i.hasNext();) {
T entry = i.next();
if (isInactive(entry, game)) {
i.remove();
abilityMap.remove(entry.getId());
}
}
}
private boolean isInactive(T effect, Game game) {
Ability ability = abilityMap.get(effect.getId());
if (ability == null)
return true;
switch(effect.getDuration()) {
case WhileOnBattlefield:
if (game.getObject(ability.getSourceId()) == null)
return (true);
case OneUse:
return effect.isUsed();
case Custom:
return effect.isInactive(abilityMap.get(effect.getId()), game);
}
return false;
}
public void addEffect(T effect, Ability source) {
if (abilityMap.containsKey(effect.getId()))
return;
this.add(effect);
this.abilityMap.put(effect.getId(), source);
}
public Ability getAbility(UUID effectId) {
return abilityMap.get(effectId);
}
@Override
public void clear() {
super.clear();
abilityMap.clear();
}
}