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* Fixed problems with win / lose restrictions in relation to empty draw condition (fixes #1681 #6553).
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37f7389c17
commit
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13 changed files with 107 additions and 34 deletions
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@ -38,6 +38,10 @@ public class PlayerWinsTest extends CardTestMultiPlayerBase {
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/**
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* Tests multiplayer effects Player order: A -> D -> C -> B
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*/
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/**
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* Test that players out of range do not lose the game if effect from Approach of the Seconnd Sun takes effect.
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*/
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@Test
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public void ApproachOfTheSecondSunTest() {
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@ -54,11 +58,103 @@ public class PlayerWinsTest extends CardTestMultiPlayerBase {
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assertLife(playerA, 47);
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assertLife(playerC, 40);
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Assert.assertTrue("Player D has lost the game", !playerD.isInGame());
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Assert.assertTrue("Player B has lost the game", !playerB.isInGame());
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Assert.assertTrue("Player D still alive but should have lost the game", !playerD.isInGame());
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Assert.assertTrue("Player B still alive but should have lost the game", !playerB.isInGame());
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Assert.assertTrue("Player C is in the game", playerC.isInGame());
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Assert.assertTrue("Player A is in the game", playerA.isInGame());
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}
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/**
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* Test that players out of range do not lose the game if effect from Laboratory Maniac takes effect.
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*/
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@Test
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public void LaboratoryManiacWinsTest() {
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// If you would draw a card while your library has no cards in it, you win the game instead.
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addCard(Zone.HAND, playerA, "Laboratory Maniac", 1); // Creature {2}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Laboratory Maniac");
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removeAllCardsFromLibrary(playerA);
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addCard(Zone.LIBRARY, playerA, "Mountain");
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setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Laboratory Maniac", 1);
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assertHandCount(playerA, "Mountain", 1);
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assertLibraryCount(playerA, 0);
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Assert.assertTrue("Player D still alive but should have lost the game", !playerD.isInGame());
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Assert.assertTrue("Player B still alive but should have lost the game", !playerB.isInGame());
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Assert.assertTrue("Player C should be in the game but has lost", playerC.isInGame());
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Assert.assertTrue("Player A should be in the game but has lost", playerA.isInGame());
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}
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/**
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* Test that player can't win while Platinium Angel ist in range.
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*/
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@Test
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public void LaboratoryManiacAndPlatinumAngelInRangeTest() {
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// If you would draw a card while your library has no cards in it, you win the game instead.
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addCard(Zone.HAND, playerA, "Laboratory Maniac", 1); // Creature {2}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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removeAllCardsFromLibrary(playerA);
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// You can't lose the game and your opponents can't win the game.
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addCard(Zone.HAND, playerD, "Platinum Angel", 1); // Creature {2}{U}
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addCard(Zone.BATTLEFIELD, playerD, "Island", 7);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Laboratory Maniac");
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addCard(Zone.LIBRARY, playerA, "Mountain");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Platinum Angel");
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setStopAt(9, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Laboratory Maniac", 1);
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assertHandCount(playerA, "Mountain", 1);
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assertLibraryCount(playerA, 0);
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assertPermanentCount(playerD, "Platinum Angel", 1);
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Assert.assertTrue("Player D should be in the game but has lost", playerD.isInGame());
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Assert.assertTrue("Player B should be in the game but has lost", playerB.isInGame());
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Assert.assertTrue("Player C should be in the game but has lost", playerC.isInGame());
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Assert.assertTrue("Player A should be in the game but has lost", playerA.isInGame());
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}
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/**
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* Test that player can't win while Platinium Angel ist in range.
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*/
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@Test
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public void LaboratoryManiacAndPlatinumAngelFirstOutOfRangeTest() {
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// If you would draw a card while your library has no cards in it, you win the game instead.
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addCard(Zone.HAND, playerA, "Laboratory Maniac", 1); // Creature {2}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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removeAllCardsFromLibrary(playerA);
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// You can't lose the game and your opponents can't win the game.
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addCard(Zone.HAND, playerC, "Platinum Angel", 1); // Creature {2}{U}
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addCard(Zone.BATTLEFIELD, playerC, "Island", 7);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Laboratory Maniac");
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addCard(Zone.LIBRARY, playerA, "Mountain");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerC, "Platinum Angel");
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setStopAt(9, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Laboratory Maniac", 1);
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assertHandCount(playerA, "Mountain", 1);
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assertLibraryCount(playerA, 0);
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assertPermanentCount(playerC, "Platinum Angel", 1);
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Assert.assertTrue("Player D still alive but should have lost the gamet", !playerD.isInGame());
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Assert.assertTrue("Player B still alive but should have lost the game", !playerB.isInGame());
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Assert.assertTrue("Player C should be in the game but has lost", playerC.isInGame());
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Assert.assertTrue("Player A should be in the game but has lost", playerA.isInGame());
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}
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}
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@ -2952,11 +2952,6 @@ public class TestPlayer implements Player {
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computerPlayer.pass(game);
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}
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@Override
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public boolean isEmptyDraw() {
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return computerPlayer.isEmptyDraw();
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}
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@Override
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public void resetPassed() {
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computerPlayer.resetPassed();
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@ -288,11 +288,6 @@ public class PlayerStub implements Player {
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return false;
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}
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@Override
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public boolean isEmptyDraw() {
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return false;
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}
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@Override
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public void pass(Game game) {
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