Implemented Garruk, Cursed Huntsman

This commit is contained in:
Evan Kranzler 2019-09-05 18:07:52 -04:00
parent d99e77d944
commit 39ce76f82a
4 changed files with 131 additions and 0 deletions

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package mage.game.command.emblems;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.command.Emblem;
/**
* @author TheElk801
*/
public final class GarrukCursedHuntsmanEmblem extends Emblem {
// -6: You get an emblem with "Creatures you control get +3/+3 and have trample."
public GarrukCursedHuntsmanEmblem() {
this.setName("Emblem Garruk");
this.setExpansionSetCodeForImage("ELD");
Ability ability = new SimpleStaticAbility(
Zone.COMMAND,
new BoostControlledEffect(
3, 3, Duration.EndOfGame,
StaticFilters.FILTER_PERMANENT_CREATURES,
false
).setText("creatures you control get +3/+3")
);
ability.addEffect(new GainAbilityControlledEffect(
TrampleAbility.getInstance(),
Duration.EndOfGame,
StaticFilters.FILTER_PERMANENT_CREATURES
).setText("and have trample"));
this.getAbilities().add(ability);
}
}

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package mage.game.permanent.token;
import mage.MageInt;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.effects.common.counter.AddCountersAllEffect;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
/**
* @author TheElk801
*/
public final class GarrukCursedHuntsmanToken extends TokenImpl {
private static final FilterPermanent filter
= new FilterControlledPermanent(SubType.GARRUK, "Garruk you control");
public GarrukCursedHuntsmanToken() {
super("Wolf", "2/2 black and green Wolf creature token with \"When this creature dies, put a loyalty counter on each Garruk you control.\"");
cardType.add(CardType.CREATURE);
color.setBlack(true);
color.setGreen(true);
subtype.add(SubType.WOLF);
power = new MageInt(2);
toughness = new MageInt(2);
this.addAbility(new DiesTriggeredAbility(new AddCountersAllEffect(CounterType.LOYALTY.createInstance(), filter)));
}
public GarrukCursedHuntsmanToken(final GarrukCursedHuntsmanToken token) {
super(token);
}
public GarrukCursedHuntsmanToken copy() {
return new GarrukCursedHuntsmanToken(this);
}
}