* Grafted Exoskeleton - Fixed that if it left the battlefield it doesn't sacrifice its creature (fixes #4997).

This commit is contained in:
LevelX2 2018-06-03 23:51:09 +02:00
parent 8cbae58432
commit 397a6ccfc4
2 changed files with 100 additions and 6 deletions

View file

@ -1,15 +1,12 @@
package mage.abilities.effects.common;
import mage.constants.Outcome;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
*
* @author nantuko
@ -32,7 +29,7 @@ public class SacrificeEquippedEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Permanent equipment = game.getPermanent(source.getSourceId());
Permanent equipment = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
UUID uuid = getTargetPointer().getFirst(game, source);
Permanent permanent = game.getPermanent(uuid);