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* Some changes to improve mana use of AI.
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7 changed files with 297 additions and 62 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.mana;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class EldraziTempleTest extends CardTestPlayerBase {
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@Test
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public void TestWithoutDampingSphere() {
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// {T}: Add {C}.
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// {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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addCard(Zone.BATTLEFIELD, playerA, "Eldrazi Temple", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// Devoid (This card has no color.)
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// {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.
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addCard(Zone.HAND, playerA, "Barrage Tyrant", 1); // Creature {4}{R}
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// If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
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// Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
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// addCard(Zone.BATTLEFIELD, playerB, "Damping Sphere", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barrage Tyrant");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Barrage Tyrant", 1);
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}
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/**
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* Damping Sphere vs Eldrazi
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*
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* My opponent managed to produce 7 mana to cast a All Is Dust with 6 lands
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* where one was an Eldrazi Temple. This should not be possible if my
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* reading of Damping Sphere (If a land is tapped for two or more mana, it
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* produces {C} instead of any other type and amount.) is correct. It should
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* produce a single colorless mana rather than 2 colorless for the eldrazi
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* tribal spell
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*/
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@Test
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public void TestWithDampingSphere() {
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// {T}: Add {C}.
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// {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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addCard(Zone.BATTLEFIELD, playerA, "Eldrazi Temple", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// Devoid (This card has no color.)
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// {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.
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addCard(Zone.HAND, playerA, "Barrage Tyrant", 1); // Creature {4}{R}
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// If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
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// Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
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addCard(Zone.BATTLEFIELD, playerB, "Damping Sphere", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barrage Tyrant");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Barrage Tyrant", 0);
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}
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@Test
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public void TestUseOfUnconditionalMana() {
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// {T}: Add {C}.
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// {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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addCard(Zone.BATTLEFIELD, playerA, "Eldrazi Temple", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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// {T}: Add {W}, {B}, or {G} to your mana pool.
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// {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
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addCard(Zone.HAND, playerA, "Abzan Banner", 1); // Artifact {3}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Abzan Banner");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Abzan Banner", 1);
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}
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}
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@ -158,7 +158,7 @@ public class ManaOptionsTest extends CardTestPlayerBase {
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assertDuplicatedManaOptions(manaOptions);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{C}{W}{W}{G}{G}", manaOptions);
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assertManaOptions("{C}{W}{W}{G}{G}", manaOptions);
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}
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// Crystal Quarry
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@ -236,6 +236,29 @@ public class ManaOptionsTest extends CardTestPlayerBase {
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assertManaOptions("{C}{G}{Any}", manaOptions);
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}
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// Nykthos, Shrine to Nyx
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// {T}: Add {C}.
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// {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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@Test
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public void testNykthos4() {
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// If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
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// Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
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addCard(Zone.BATTLEFIELD, playerA, "Damping Sphere", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Sedge Scorpion", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Nykthos, Shrine to Nyx", 1);
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setStopAt(1, PhaseStep.UPKEEP);
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execute();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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assertDuplicatedManaOptions(manaOptions);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{C}{G}{G}{G}", manaOptions);
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}
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@Test
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public void testDuplicatedDontHave1() {
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addCard(Zone.BATTLEFIELD, playerA, "City of Brass", 2); // Any
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@ -401,4 +424,23 @@ public class ManaOptionsTest extends CardTestPlayerBase {
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{B}{B}", manaOptions);
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}
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@Test
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public void testDampingSphere() {
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// If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
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// Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
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addCard(Zone.BATTLEFIELD, playerA, "Damping Sphere", 1);
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// {T}: Add {C}.
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// {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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addCard(Zone.BATTLEFIELD, playerA, "Eldrazi Temple", 1);
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setStopAt(1, PhaseStep.UPKEEP);
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execute();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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assertDuplicatedManaOptions(manaOptions);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{C}", manaOptions);
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}
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}
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