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* Instill Energy - Fixed that the enchanted creature could not attack (but should be able) the turn it came into play.
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4 changed files with 9 additions and 16 deletions
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@ -7,6 +7,7 @@ package mage.constants;
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public enum AsThoughEffectType {
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ATTACK,
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ATTACK_AS_HASTE,
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ACTIVATE_HASTE,
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BLOCK_TAPPED,
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BLOCK_SHADOW,
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@ -1037,7 +1037,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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if (tapped) {
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return false;
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}
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if (hasSummoningSickness()) {
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if (hasSummoningSickness() && !game.getContinuousEffects().asThough(this.objectId, AsThoughEffectType.ATTACK_AS_HASTE, this.getControllerId(), game)) {
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return false;
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}
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//20101001 - 508.1c
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