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Fixed Ghost Quarter
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parent
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commit
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1 changed files with 116 additions and 116 deletions
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@ -1,116 +1,116 @@
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/*
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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*/
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package mage.sets.innistrad;
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package mage.sets.innistrad;
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import java.util.UUID;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.abilities.mana.ColorlessManaAbility;
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import mage.abilities.mana.ColorlessManaAbility;
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import mage.cards.Card;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterBasicLandCard;
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import mage.filter.common.FilterBasicLandCard;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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import mage.target.common.TargetCardInLibrary;
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import mage.target.common.TargetLandPermanent;
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import mage.target.common.TargetLandPermanent;
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/**
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/**
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*
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*
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* @author North
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* @author North
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*/
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*/
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public class GhostQuarter extends CardImpl<GhostQuarter> {
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public class GhostQuarter extends CardImpl<GhostQuarter> {
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public GhostQuarter(UUID ownerId) {
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public GhostQuarter(UUID ownerId) {
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super(ownerId, 240, "Ghost Quarter", Rarity.UNCOMMON, new CardType[]{CardType.LAND}, "");
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super(ownerId, 240, "Ghost Quarter", Rarity.UNCOMMON, new CardType[]{CardType.LAND}, "");
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this.expansionSetCode = "ISD";
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this.expansionSetCode = "ISD";
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// {tap}: Add {1} to your mana pool.
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// {tap}: Add {1} to your mana pool.
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this.addAbility(new ColorlessManaAbility());
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this.addAbility(new ColorlessManaAbility());
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// {tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
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// {tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
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SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new TapSourceCost());
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SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new TapSourceCost());
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ability.addCost(new SacrificeSourceCost());
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ability.addCost(new SacrificeSourceCost());
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ability.addTarget(new TargetLandPermanent());
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ability.addTarget(new TargetLandPermanent());
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ability.addEffect(new GhostQuarterEffect());
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ability.addEffect(new GhostQuarterEffect());
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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public GhostQuarter(final GhostQuarter card) {
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public GhostQuarter(final GhostQuarter card) {
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super(card);
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super(card);
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}
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}
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@Override
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@Override
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public GhostQuarter copy() {
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public GhostQuarter copy() {
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return new GhostQuarter(this);
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return new GhostQuarter(this);
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}
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}
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}
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}
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class GhostQuarterEffect extends OneShotEffect<GhostQuarterEffect> {
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class GhostQuarterEffect extends OneShotEffect<GhostQuarterEffect> {
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public GhostQuarterEffect() {
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public GhostQuarterEffect() {
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super(Outcome.PutLandInPlay);
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super(Outcome.PutLandInPlay);
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this.staticText = "Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library";
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this.staticText = "Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library";
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}
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}
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public GhostQuarterEffect(final GhostQuarterEffect effect) {
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public GhostQuarterEffect(final GhostQuarterEffect effect) {
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super(effect);
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super(effect);
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}
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}
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@Override
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@Override
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public GhostQuarterEffect copy() {
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public GhostQuarterEffect copy() {
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return new GhostQuarterEffect(this);
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return new GhostQuarterEffect(this);
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}
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}
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Permanent permanent = (Permanent) game.getLastKnownInformation(source.getFirstTarget(), Zone.BATTLEFIELD);
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Permanent permanent = (Permanent) game.getLastKnownInformation(source.getFirstTarget(), Zone.BATTLEFIELD);
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if (permanent != null) {
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if (permanent != null) {
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Player player = game.getPlayer(permanent.getControllerId());
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Player player = game.getPlayer(permanent.getControllerId());
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if (player.chooseUse(Outcome.PutLandInPlay, "Do you wish to search for a basic land, put it onto the battlefield and then shuffle your library?", game)) {
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if (player.chooseUse(Outcome.PutLandInPlay, "Do you wish to search for a basic land, put it onto the battlefield and then shuffle your library?", game)) {
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TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
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TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
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if (player.searchLibrary(target, game)) {
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if (player.searchLibrary(target, game)) {
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Card card = player.getLibrary().getCard(target.getFirstTarget(), game);
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Card card = player.getLibrary().getCard(target.getFirstTarget(), game);
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if (card != null) {
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if (card != null) {
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card.putOntoBattlefield(game, Zone.HAND, source.getId(), player.getId());
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card.putOntoBattlefield(game, Zone.LIBRARY, source.getId(), player.getId());
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}
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}
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}
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}
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player.shuffleLibrary(game);
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player.shuffleLibrary(game);
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}
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}
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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}
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}
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