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Pain Magnification fix to set the opponent as the target for the discard ability
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0194cfa8b1
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1 changed files with 8 additions and 1 deletions
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@ -29,6 +29,7 @@ package mage.sets.dissension;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.discard.DiscardTargetEffect;
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import mage.abilities.effects.common.discard.DiscardTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -36,6 +37,7 @@ import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.target.targetpointer.FixedTarget;
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/**
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/**
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*
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*
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@ -64,7 +66,7 @@ public class PainMagnification extends CardImpl {
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class PainMagnificationTriggeredAbility extends TriggeredAbilityImpl {
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class PainMagnificationTriggeredAbility extends TriggeredAbilityImpl {
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public PainMagnificationTriggeredAbility() {
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public PainMagnificationTriggeredAbility() {
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super(Zone.BATTLEFIELD, new DiscardTargetEffect(1, false), false);
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super(Zone.BATTLEFIELD, new DiscardTargetEffect(1), false);
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}
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}
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public PainMagnificationTriggeredAbility(final PainMagnificationTriggeredAbility ability) {
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public PainMagnificationTriggeredAbility(final PainMagnificationTriggeredAbility ability) {
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@ -79,9 +81,14 @@ class PainMagnificationTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.DAMAGED_PLAYER) {
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if (event.getType() == GameEvent.EventType.DAMAGED_PLAYER) {
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// If the damaged player is an opponent
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if (game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
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if (game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
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int amount = event.getAmount();
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int amount = event.getAmount();
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if(amount >= 3) {
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if(amount >= 3) {
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// If at least 3 damage is dealt, set the the opponent as the Discard target
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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return true;
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return true;
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}
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}
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}
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}
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