Added ConditionalPreventionEffect to support prevention effects with conditions (#5738)

This commit is contained in:
Oleg Agafonov 2019-05-01 12:49:19 +04:00
parent f25f7a0f68
commit 367a1fd189
7 changed files with 340 additions and 18 deletions

View file

@ -1,9 +1,5 @@
package mage.abilities.decorator;
import java.util.EnumSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.condition.Condition;
@ -11,11 +7,14 @@ import mage.abilities.condition.FixedCondition;
import mage.abilities.condition.LockedInCondition;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.DependencyType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.SubLayer;
import mage.constants.*;
import mage.game.Game;
import org.junit.Assert;
import java.util.EnumSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* Adds condition to {@link ContinuousEffect}. Acts as decorator.
@ -48,6 +47,17 @@ public class ConditionalContinuousEffect extends ContinuousEffectImpl {
this.otherwiseEffect = otherwiseEffect;
this.baseCondition = condition;
this.staticText = text;
// checks for compatibility
if (effect != null && !effect.getEffectType().equals(EffectType.CONTINUOUS)) {
Assert.fail("ConditionalContinuousEffect supports only " + EffectType.CONTINUOUS.toString() + " but found " + effect.getEffectType().toString());
}
if (otherwiseEffect != null && !otherwiseEffect.getEffectType().equals(EffectType.CONTINUOUS)) {
Assert.fail("ConditionalContinuousEffect supports only " + EffectType.CONTINUOUS.toString() + " but found " + effect.getEffectType().toString());
}
if (effect != null && otherwiseEffect != null && !effect.getEffectType().equals(otherwiseEffect.getEffectType())) {
Assert.fail("ConditionalContinuousEffect must be same but found " + effect.getEffectType().toString() + " and " + otherwiseEffect.getEffectType().toString());
}
}
public ConditionalContinuousEffect(final ConditionalContinuousEffect effect) {
@ -68,6 +78,7 @@ public class ConditionalContinuousEffect extends ContinuousEffectImpl {
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (baseCondition instanceof LockedInCondition) {
condition = new FixedCondition(((LockedInCondition) baseCondition).getBaseCondition().apply(game, source));
} else {

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@ -0,0 +1,140 @@
package mage.abilities.decorator;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.condition.Condition;
import mage.abilities.condition.FixedCondition;
import mage.abilities.condition.LockedInCondition;
import mage.abilities.effects.PreventionEffect;
import mage.abilities.effects.PreventionEffectImpl;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
* @author JayDi85
*/
public class ConditionalPreventionEffect extends PreventionEffectImpl {
protected PreventionEffect effect;
protected PreventionEffect otherwiseEffect;
protected Condition baseCondition;
protected Condition condition;
protected boolean conditionState;
protected boolean initDone = false;
public ConditionalPreventionEffect(PreventionEffect effect, Condition condition, String text) {
this(effect, null, condition, text);
}
/**
* Only use this if both effects have the same layers
*
* @param effect
* @param otherwiseEffect
* @param condition
* @param text
*/
public ConditionalPreventionEffect(PreventionEffect effect, PreventionEffect otherwiseEffect, Condition condition, String text) {
super(effect.getDuration());
this.effect = effect;
this.otherwiseEffect = otherwiseEffect;
this.baseCondition = condition;
this.staticText = text;
}
public ConditionalPreventionEffect(final ConditionalPreventionEffect effect) {
super(effect);
this.effect = (PreventionEffect) effect.effect.copy();
if (effect.otherwiseEffect != null) {
this.otherwiseEffect = (PreventionEffect) effect.otherwiseEffect.copy();
}
this.condition = effect.condition; // TODO: checks conditional copy -- it's can be usefull for memory leaks fix?
this.conditionState = effect.conditionState;
this.baseCondition = effect.baseCondition;
this.initDone = effect.initDone;
}
@Override
public boolean isDiscarded() {
return this.discarded || effect.isDiscarded() || (otherwiseEffect != null && otherwiseEffect.isDiscarded());
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (baseCondition instanceof LockedInCondition) {
condition = new FixedCondition(((LockedInCondition) baseCondition).getBaseCondition().apply(game, source));
} else {
condition = baseCondition;
}
effect.setTargetPointer(this.targetPointer);
effect.init(source, game);
if (otherwiseEffect != null) {
otherwiseEffect.setTargetPointer(this.targetPointer);
otherwiseEffect.init(source, game);
}
initDone = true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
if (conditionState) {
effect.setTargetPointer(this.targetPointer);
return effect.replaceEvent(event, source, game);
} else if (otherwiseEffect != null) {
otherwiseEffect.setTargetPointer(this.targetPointer);
return otherwiseEffect.replaceEvent(event, source, game);
}
if (!conditionState && effect.getDuration() == Duration.OneUse) {
used = true;
}
if (!conditionState && effect.getDuration() == Duration.Custom) {
this.discard();
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return effect.checksEventType(event, game)
|| (otherwiseEffect != null && otherwiseEffect.checksEventType(event, game));
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!initDone) { // if simpleStaticAbility, init won't be called
init(source, game);
}
conditionState = condition.apply(game, source);
if (conditionState) {
effect.setTargetPointer(this.targetPointer);
return effect.applies(event, source, game);
} else if (otherwiseEffect != null) {
otherwiseEffect.setTargetPointer(this.targetPointer);
return otherwiseEffect.applies(event, source, game);
}
return false;
}
@Override
public String getText(Mode mode) {
if ((staticText == null || staticText.isEmpty()) && this.effect != null) { // usefull for conditional night/day card abilities
return effect.getText(mode);
}
return staticText;
}
@Override
public ConditionalPreventionEffect copy() {
return new ConditionalPreventionEffect(this);
}
}

View file

@ -311,14 +311,6 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
}
}
return dependentToEffects;
/*
return allEffectsInLayer.stream()
.filter(effect -> effect.getDependencyTypes().contains(dependendToTypes))
.map(Effect::getId)
.collect(Collectors.toSet());
}
return new HashSet<>();*/
}
@Override

View file

@ -369,6 +369,7 @@ public class ContinuousEffects implements Serializable {
replaceEffects.put(effect, applicableAbilities);
}
}
for (Iterator<PreventionEffect> iterator = preventionEffects.iterator(); iterator.hasNext(); ) {
PreventionEffect effect = iterator.next();
if (!effect.checksEventType(event, game)) {
@ -394,6 +395,7 @@ public class ContinuousEffects implements Serializable {
replaceEffects.put(effect, applicableAbilities);
}
}
return replaceEffects;
}