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Added ConditionalPreventionEffect to support prevention effects with conditions (#5738)
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7 changed files with 340 additions and 18 deletions
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@ -1,9 +1,5 @@
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package mage.abilities.decorator;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.condition.Condition;
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@ -11,11 +7,14 @@ import mage.abilities.condition.FixedCondition;
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import mage.abilities.condition.LockedInCondition;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.DependencyType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.SubLayer;
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import mage.constants.*;
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import mage.game.Game;
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import org.junit.Assert;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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/**
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* Adds condition to {@link ContinuousEffect}. Acts as decorator.
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@ -48,6 +47,17 @@ public class ConditionalContinuousEffect extends ContinuousEffectImpl {
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this.otherwiseEffect = otherwiseEffect;
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this.baseCondition = condition;
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this.staticText = text;
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// checks for compatibility
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if (effect != null && !effect.getEffectType().equals(EffectType.CONTINUOUS)) {
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Assert.fail("ConditionalContinuousEffect supports only " + EffectType.CONTINUOUS.toString() + " but found " + effect.getEffectType().toString());
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}
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if (otherwiseEffect != null && !otherwiseEffect.getEffectType().equals(EffectType.CONTINUOUS)) {
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Assert.fail("ConditionalContinuousEffect supports only " + EffectType.CONTINUOUS.toString() + " but found " + effect.getEffectType().toString());
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}
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if (effect != null && otherwiseEffect != null && !effect.getEffectType().equals(otherwiseEffect.getEffectType())) {
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Assert.fail("ConditionalContinuousEffect must be same but found " + effect.getEffectType().toString() + " and " + otherwiseEffect.getEffectType().toString());
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}
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}
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public ConditionalContinuousEffect(final ConditionalContinuousEffect effect) {
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@ -68,6 +78,7 @@ public class ConditionalContinuousEffect extends ContinuousEffectImpl {
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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if (baseCondition instanceof LockedInCondition) {
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condition = new FixedCondition(((LockedInCondition) baseCondition).getBaseCondition().apply(game, source));
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} else {
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@ -0,0 +1,140 @@
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package mage.abilities.decorator;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.FixedCondition;
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import mage.abilities.condition.LockedInCondition;
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import mage.abilities.effects.PreventionEffect;
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import mage.abilities.effects.PreventionEffectImpl;
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import mage.constants.Duration;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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* @author JayDi85
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*/
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public class ConditionalPreventionEffect extends PreventionEffectImpl {
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protected PreventionEffect effect;
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protected PreventionEffect otherwiseEffect;
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protected Condition baseCondition;
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protected Condition condition;
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protected boolean conditionState;
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protected boolean initDone = false;
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public ConditionalPreventionEffect(PreventionEffect effect, Condition condition, String text) {
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this(effect, null, condition, text);
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}
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/**
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* Only use this if both effects have the same layers
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*
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* @param effect
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* @param otherwiseEffect
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* @param condition
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* @param text
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*/
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public ConditionalPreventionEffect(PreventionEffect effect, PreventionEffect otherwiseEffect, Condition condition, String text) {
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super(effect.getDuration());
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this.effect = effect;
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this.otherwiseEffect = otherwiseEffect;
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this.baseCondition = condition;
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this.staticText = text;
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}
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public ConditionalPreventionEffect(final ConditionalPreventionEffect effect) {
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super(effect);
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this.effect = (PreventionEffect) effect.effect.copy();
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if (effect.otherwiseEffect != null) {
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this.otherwiseEffect = (PreventionEffect) effect.otherwiseEffect.copy();
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}
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this.condition = effect.condition; // TODO: checks conditional copy -- it's can be usefull for memory leaks fix?
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this.conditionState = effect.conditionState;
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this.baseCondition = effect.baseCondition;
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this.initDone = effect.initDone;
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}
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@Override
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public boolean isDiscarded() {
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return this.discarded || effect.isDiscarded() || (otherwiseEffect != null && otherwiseEffect.isDiscarded());
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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if (baseCondition instanceof LockedInCondition) {
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condition = new FixedCondition(((LockedInCondition) baseCondition).getBaseCondition().apply(game, source));
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} else {
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condition = baseCondition;
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}
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effect.setTargetPointer(this.targetPointer);
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effect.init(source, game);
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if (otherwiseEffect != null) {
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otherwiseEffect.setTargetPointer(this.targetPointer);
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otherwiseEffect.init(source, game);
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}
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initDone = true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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if (conditionState) {
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effect.setTargetPointer(this.targetPointer);
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return effect.replaceEvent(event, source, game);
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} else if (otherwiseEffect != null) {
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otherwiseEffect.setTargetPointer(this.targetPointer);
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return otherwiseEffect.replaceEvent(event, source, game);
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}
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if (!conditionState && effect.getDuration() == Duration.OneUse) {
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used = true;
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}
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if (!conditionState && effect.getDuration() == Duration.Custom) {
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this.discard();
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return effect.checksEventType(event, game)
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|| (otherwiseEffect != null && otherwiseEffect.checksEventType(event, game));
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (!initDone) { // if simpleStaticAbility, init won't be called
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init(source, game);
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}
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conditionState = condition.apply(game, source);
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if (conditionState) {
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effect.setTargetPointer(this.targetPointer);
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return effect.applies(event, source, game);
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} else if (otherwiseEffect != null) {
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otherwiseEffect.setTargetPointer(this.targetPointer);
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return otherwiseEffect.applies(event, source, game);
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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if ((staticText == null || staticText.isEmpty()) && this.effect != null) { // usefull for conditional night/day card abilities
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return effect.getText(mode);
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}
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return staticText;
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}
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@Override
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public ConditionalPreventionEffect copy() {
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return new ConditionalPreventionEffect(this);
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}
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}
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@ -311,14 +311,6 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
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}
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}
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return dependentToEffects;
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/*
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return allEffectsInLayer.stream()
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.filter(effect -> effect.getDependencyTypes().contains(dependendToTypes))
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.map(Effect::getId)
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.collect(Collectors.toSet());
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}
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return new HashSet<>();*/
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}
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@Override
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@ -369,6 +369,7 @@ public class ContinuousEffects implements Serializable {
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replaceEffects.put(effect, applicableAbilities);
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}
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}
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for (Iterator<PreventionEffect> iterator = preventionEffects.iterator(); iterator.hasNext(); ) {
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PreventionEffect effect = iterator.next();
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if (!effect.checksEventType(event, game)) {
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@ -394,6 +395,7 @@ public class ContinuousEffects implements Serializable {
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replaceEffects.put(effect, applicableAbilities);
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}
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}
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return replaceEffects;
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}
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