Improve DealsCombatDamageEquippedTriggeredAbility (#10767)

* improve variable name

* add test for Jitte trample damage

* fix duplicated triggers when trampling over to player

* bring corresponding ability into alignment

* adjust authorship, comment
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xenohedron 2023-08-06 23:04:53 -04:00 committed by GitHub
parent 9ba0da00ff
commit 35a5cc48a7
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4 changed files with 166 additions and 19 deletions

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package org.mage.test.cards.single.bok;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author xenohedron
*/
public class UmezawasJitteTest extends CardTestPlayerBase {
private static final String jitte = "Umezawa's Jitte";
// Whenever equipped creature deals combat damage, put two charge counters on Umezawas Jitte.
// Equip 2
private static final String attacker = "Spiked Baloth"; // 4/2 trample
private static final String defender1 = "Memnite"; // 1/1 vanilla
private static final String defender2 = "Darksteel Myr"; // 0/1 indestructible
@Test
public void testTrampleSingleDamageTrigger() {
// Reported bug: #10763
addCard(Zone.BATTLEFIELD, playerA, jitte);
addCard(Zone.BATTLEFIELD, playerA, attacker);
addCard(Zone.BATTLEFIELD, playerB, defender1);
addCard(Zone.BATTLEFIELD, playerB, defender2);
addCard(Zone.BATTLEFIELD, playerA, "Wastes", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", attacker);
attack(1, playerA, attacker, playerB);
block(1, playerB, defender1, attacker);
block(1, playerB, defender2, attacker);
// Blockers are ordered in order added by the test framework
setChoice(playerA, "X=1"); // 1 damage to first defender
setChoice(playerA, "X=1"); // 1 damage to second defender
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerB, 20 - 2);
assertGraveyardCount(playerB, defender1, 1);
assertPermanentCount(playerB, defender2, 1);
assertCounterCount(playerA, jitte, CounterType.CHARGE, 2);
}
}

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package org.mage.test.cards.triggers.damage;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author xenohedron
*/
public class DealsCombatDamageTriggerTest extends CardTestPlayerBase {
private static final String drinker = "Drinker of Sorrow"; // 5/3
// Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
private static final String memnite = "Memnite"; // 1/1
@Test
public void triggerSourceDealsDamage() {
addCard(Zone.BATTLEFIELD, playerA, drinker);
addCard(Zone.BATTLEFIELD, playerA, memnite);
attack(1, playerA, drinker, playerB);
addTarget(playerA, memnite); // to sacrifice
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerB, 20 - 5);
assertPermanentCount(playerA, drinker, 1);
assertGraveyardCount(playerA, memnite, 1);
}
@Test
public void noTriggerOtherDealsDamage() {
addCard(Zone.BATTLEFIELD, playerA, drinker);
addCard(Zone.BATTLEFIELD, playerA, memnite);
attack(1, playerA, memnite, playerB);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerB, 20 - 1);
assertPermanentCount(playerA, drinker, 1);
assertPermanentCount(playerA, memnite, 1);
}
@Test
public void triggerTwoSourcesDealDamage() {
addCard(Zone.BATTLEFIELD, playerA, drinker, 2);
attack(1, playerA, drinker, playerB);
attack(1, playerA, drinker, playerB);
setChoice(playerA, "Whenever"); // order identical triggers
addTarget(playerA, drinker); // to sacrifice
addTarget(playerA, drinker); // to sacrifice
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerB, 20 - 10);
assertGraveyardCount(playerA, drinker, 2);
}
}