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Improve DealsCombatDamageEquippedTriggeredAbility (#10767)
* improve variable name * add test for Jitte trample damage * fix duplicated triggers when trampling over to player * bring corresponding ability into alignment * adjust authorship, comment
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4 changed files with 166 additions and 19 deletions
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@ -0,0 +1,51 @@
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package org.mage.test.cards.single.bok;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author xenohedron
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*/
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public class UmezawasJitteTest extends CardTestPlayerBase {
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private static final String jitte = "Umezawa's Jitte";
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// Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
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// Equip 2
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private static final String attacker = "Spiked Baloth"; // 4/2 trample
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private static final String defender1 = "Memnite"; // 1/1 vanilla
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private static final String defender2 = "Darksteel Myr"; // 0/1 indestructible
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@Test
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public void testTrampleSingleDamageTrigger() {
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// Reported bug: #10763
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addCard(Zone.BATTLEFIELD, playerA, jitte);
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addCard(Zone.BATTLEFIELD, playerA, attacker);
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addCard(Zone.BATTLEFIELD, playerB, defender1);
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addCard(Zone.BATTLEFIELD, playerB, defender2);
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 2);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", attacker);
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attack(1, playerA, attacker, playerB);
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block(1, playerB, defender1, attacker);
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block(1, playerB, defender2, attacker);
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// Blockers are ordered in order added by the test framework
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setChoice(playerA, "X=1"); // 1 damage to first defender
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setChoice(playerA, "X=1"); // 1 damage to second defender
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 20 - 2);
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assertGraveyardCount(playerB, defender1, 1);
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assertPermanentCount(playerB, defender2, 1);
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assertCounterCount(playerA, jitte, CounterType.CHARGE, 2);
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}
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}
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@ -0,0 +1,70 @@
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package org.mage.test.cards.triggers.damage;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author xenohedron
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*/
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public class DealsCombatDamageTriggerTest extends CardTestPlayerBase {
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private static final String drinker = "Drinker of Sorrow"; // 5/3
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// Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
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private static final String memnite = "Memnite"; // 1/1
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@Test
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public void triggerSourceDealsDamage() {
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addCard(Zone.BATTLEFIELD, playerA, drinker);
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addCard(Zone.BATTLEFIELD, playerA, memnite);
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attack(1, playerA, drinker, playerB);
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addTarget(playerA, memnite); // to sacrifice
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 20 - 5);
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assertPermanentCount(playerA, drinker, 1);
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assertGraveyardCount(playerA, memnite, 1);
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}
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@Test
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public void noTriggerOtherDealsDamage() {
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addCard(Zone.BATTLEFIELD, playerA, drinker);
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addCard(Zone.BATTLEFIELD, playerA, memnite);
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attack(1, playerA, memnite, playerB);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 20 - 1);
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assertPermanentCount(playerA, drinker, 1);
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assertPermanentCount(playerA, memnite, 1);
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}
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@Test
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public void triggerTwoSourcesDealDamage() {
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addCard(Zone.BATTLEFIELD, playerA, drinker, 2);
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attack(1, playerA, drinker, playerB);
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attack(1, playerA, drinker, playerB);
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setChoice(playerA, "Whenever"); // order identical triggers
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addTarget(playerA, drinker); // to sacrifice
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addTarget(playerA, drinker); // to sacrifice
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 20 - 10);
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assertGraveyardCount(playerA, drinker, 2);
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}
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}
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@ -10,21 +10,25 @@ import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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/**
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* @author TheElk801
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* @author TheElk801, xenohedron
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*/
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public class DealsCombatDamageEquippedTriggeredAbility extends TriggeredAbilityImpl {
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private boolean usedThisStep;
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public DealsCombatDamageEquippedTriggeredAbility(Effect effect) {
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this(effect, false);
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}
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public DealsCombatDamageEquippedTriggeredAbility(Effect effect, boolean optional) {
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super(Zone.BATTLEFIELD, effect, optional);
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this.usedThisStep = false;
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setTriggerPhrase("Whenever equipped creature deals combat damage, ");
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}
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protected DealsCombatDamageEquippedTriggeredAbility(final DealsCombatDamageEquippedTriggeredAbility ability) {
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super(ability);
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this.usedThisStep = ability.usedThisStep;
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}
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@Override
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@ -34,12 +38,18 @@ public class DealsCombatDamageEquippedTriggeredAbility extends TriggeredAbilityI
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_PLAYER_BATCH
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|| event.getType() == GameEvent.EventType.DAMAGED_PERMANENT_BATCH;
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return event instanceof DamagedBatchEvent || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE) {
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usedThisStep = false; // clear before damage
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return false;
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}
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if (usedThisStep || !(event instanceof DamagedBatchEvent)) {
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return false; // trigger only on DamagedEvent and if not yet triggered this step
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}
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Permanent sourcePermanent = getSourcePermanentOrLKI(game);
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if (sourcePermanent == null || sourcePermanent.getAttachedTo() == null) {
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return false;
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@ -54,7 +64,11 @@ public class DealsCombatDamageEquippedTriggeredAbility extends TriggeredAbilityI
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if (amount < 1) {
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return false;
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}
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usedThisStep = true;
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this.getEffects().setValue("damage", amount);
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// TODO: this value saved will not be correct if both permanent and player damaged by a single creature
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// Need to rework engine logic to fire a single DamagedBatchEvent including both permanents and players
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// Only Sword of Hours is currently affected.
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return true;
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}
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}
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@ -4,29 +4,30 @@ import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.DamagedBatchEvent;
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import mage.game.events.DamagedEvent;
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import mage.game.events.GameEvent;
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/**
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* This triggers only once for each phase the source creature deals damage.
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* This triggers only once for each combat damage step the source creature deals damage.
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* So a creature blocked by two creatures and dealing damage to both blockers in the same
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* combat damage step triggers only once.
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*
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* @author LevelX
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* @author LevelX, xenohedron
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*/
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public class DealsCombatDamageTriggeredAbility extends TriggeredAbilityImpl {
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private boolean usedInPhase;
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private boolean usedThisStep;
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public DealsCombatDamageTriggeredAbility(Effect effect, boolean optional) {
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super(Zone.BATTLEFIELD, effect, optional);
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this.usedInPhase = false;
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this.usedThisStep = false;
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setTriggerPhrase("Whenever {this} deals combat damage, ");
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}
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protected DealsCombatDamageTriggeredAbility(final DealsCombatDamageTriggeredAbility ability) {
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super(ability);
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this.usedInPhase = ability.usedInPhase;
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this.usedThisStep = ability.usedThisStep;
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}
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@Override
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@ -36,22 +37,33 @@ public class DealsCombatDamageTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event instanceof DamagedEvent || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE;
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return event instanceof DamagedBatchEvent || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event instanceof DamagedEvent
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&& !usedInPhase
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&& event.getSourceId().equals(this.sourceId)
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&& ((DamagedEvent) event).isCombatDamage()) {
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usedInPhase = true;
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getEffects().setValue("damage", event.getAmount());
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return true;
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}
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if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE) {
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usedInPhase = false;
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usedThisStep = false; // clear before damage
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return false;
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}
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return false;
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if (usedThisStep || !(event instanceof DamagedBatchEvent)) {
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return false; // trigger only on DamagedEvent and if not yet triggered this step
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}
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int amount = ((DamagedBatchEvent) event)
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.getEvents()
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.stream()
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.filter(DamagedEvent::isCombatDamage)
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.filter(e -> e.getAttackerId().equals(this.sourceId))
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.mapToInt(GameEvent::getAmount)
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.sum();
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if (amount < 1) {
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return false;
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}
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usedThisStep = true;
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this.getEffects().setValue("damage", amount);
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// TODO: this value saved will not be correct if both permanent and player damaged by a single creature
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// Need to rework engine logic to fire a single DamagedBatchEvent including both permanents and players
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// Only Aisha of Sparks and Smoke is currently affected.
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return true;
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}
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}
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