diff --git a/Mage.Sets/src/mage/cards/b/BloodOperative.java b/Mage.Sets/src/mage/cards/b/BloodOperative.java index 5306353c16a..215ac526d59 100644 --- a/Mage.Sets/src/mage/cards/b/BloodOperative.java +++ b/Mage.Sets/src/mage/cards/b/BloodOperative.java @@ -41,7 +41,7 @@ public final class BloodOperative extends CardImpl { // Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. this.addAbility(new SurveilTriggeredAbility(Zone.GRAVEYARD, new DoIfCostPaid( - new ReturnSourceFromGraveyardToHandEffect(), new PayLifeCost(3) + new ReturnSourceFromGraveyardToHandEffect().setText("return {this} to your hand"), new PayLifeCost(3) ))); } diff --git a/Mage.Sets/src/mage/cards/j/JudithCarnageConnoisseur.java b/Mage.Sets/src/mage/cards/j/JudithCarnageConnoisseur.java index e9c96630a2a..4b12813374a 100644 --- a/Mage.Sets/src/mage/cards/j/JudithCarnageConnoisseur.java +++ b/Mage.Sets/src/mage/cards/j/JudithCarnageConnoisseur.java @@ -44,7 +44,7 @@ public final class JudithCarnageConnoisseur extends CardImpl { // * That spell gains deathtouch and lifelink. Ability ability = new SpellCastControllerTriggeredAbility( new JudithCarnageConnoisseurEffect(), - StaticFilters.FILTER_SPELL_INSTANT_OR_SORCERY, + StaticFilters.FILTER_SPELL_AN_INSTANT_OR_SORCERY, false, SetTargetPointer.SPELL); // * Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." diff --git a/Mage.Sets/src/mage/cards/t/TARDIS.java b/Mage.Sets/src/mage/cards/t/TARDIS.java index ead99903afe..7547d523420 100644 --- a/Mage.Sets/src/mage/cards/t/TARDIS.java +++ b/Mage.Sets/src/mage/cards/t/TARDIS.java @@ -39,11 +39,11 @@ public final class TARDIS extends CardImpl { this.toughness = new MageInt(4); this.addAbility(FlyingAbility.getInstance()); - // Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade, and you may planeswalk. + // Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Ability ability = new ConditionalInterveningIfTriggeredAbility( new AttacksTriggeredAbility(new NextSpellCastHasAbilityEffect(new CascadeAbility()), false), new PermanentsOnTheBattlefieldCondition(filter), - "Whenever {this} attacks, if you control a Time Lord, the next spell you cast this turn has cascade, and you may planeswalk."); + "Whenever {this} attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk."); ability.addEffect(new PlaneswalkEffect(true));