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AI: improved target amount abilities:
* added support to search targets from multiple opponents instead one; * added support of TargetCreaturePermanentAmount and all new target types; * added new priorities (kills most valuable first); * added bad and good conditions (choose most valuable in good case and most weakest in bad case, e.g. damage yourself); * fixed that AI targets opponent for good ability instead yourself;
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2 changed files with 361 additions and 62 deletions
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package org.mage.test.AI.basic;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.DamageMultiEffect;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.target.common.TargetCreaturePermanentAmount;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBaseAI;
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/**
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* @author JayDi85
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*/
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public class TargetPriorityTest extends CardTestPlayerBaseAI {
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// TODO: enable _target_ tests after computerPlayer.chooseTarget will be reworks like chooseTargetAmount
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@Test
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@Ignore
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public void test_target_PriorityKillByBigPT() {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3);
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assertPermanentCount(playerB, "Balduvian Bears", 3);
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assertPermanentCount(playerB, "Ashcoat Bear", 3);
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assertPermanentCount(playerB, "Golden Bear", 3 - 1);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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@Test
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@Ignore
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public void test_target_PriorityByKillByLowPT() {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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//addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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//addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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//addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3 - 1);
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//assertPermanentCount(playerB, "Balduvian Bears", 3);
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//assertPermanentCount(playerB, "Ashcoat Bear", 3);
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//assertPermanentCount(playerB, "Golden Bear", 3);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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@Test
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@Ignore
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public void test_target_PriorityKillByExtraPoints() {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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//addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3);
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assertPermanentCount(playerB, "Balduvian Bears", 3);
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assertPermanentCount(playerB, "Ashcoat Bear", 3 - 1);
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//assertPermanentCount(playerB, "Golden Bear", 3);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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//
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@Test
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public void test_targetAmount_PriorityKillByBigPT() {
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addCard(Zone.HAND, playerA, "Flames of the Firebrand"); // damage 3
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flames of the Firebrand");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3);
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assertPermanentCount(playerB, "Balduvian Bears", 3);
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assertPermanentCount(playerB, "Ashcoat Bear", 3);
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assertPermanentCount(playerB, "Golden Bear", 3 - 1);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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@Test
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public void test_targetAmount_PriorityByKillByLowPT() {
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addCard(Zone.HAND, playerA, "Flames of the Firebrand"); // damage 3
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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//addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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//addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flames of the Firebrand");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3 - 1);
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assertPermanentCount(playerB, "Balduvian Bears", 3 - 1);
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//assertPermanentCount(playerB, "Ashcoat Bear", 3);
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//assertPermanentCount(playerB, "Golden Bear", 3);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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@Test
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public void test_targetAmount_PriorityKillByExtraPoints() {
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addCard(Zone.HAND, playerA, "Flames of the Firebrand"); // damage 3
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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//addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flames of the Firebrand");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3 - 1);
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assertPermanentCount(playerB, "Balduvian Bears", 3);
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assertPermanentCount(playerB, "Ashcoat Bear", 3 - 1);
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//assertPermanentCount(playerB, "Golden Bear", 3);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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@Test
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public void test_targetAmount_NormalCase() {
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Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageMultiEffect(3), new ManaCostsImpl("R"));
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ability.addTarget(new TargetCreaturePermanentAmount(3));
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addCustomCardWithAbility("damage 3", playerA, ability);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 3); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Ashcoat Bear", 3); // 2/2 with ability
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addCard(Zone.BATTLEFIELD, playerB, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerB, "Battering Sliver", 3); // 4/4 with ability
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Memnite", 3);
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assertPermanentCount(playerB, "Balduvian Bears", 3);
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assertPermanentCount(playerB, "Ashcoat Bear", 3);
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assertPermanentCount(playerB, "Golden Bear", 3 - 1);
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assertPermanentCount(playerB, "Battering Sliver", 3);
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}
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@Test
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public void test_targetAmount_BadCase() {
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// choose targets as enters battlefield (e.g. can't be canceled)
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SpellAbility spell = new SpellAbility(new ManaCostsImpl("R"), "damage 3", Zone.HAND);
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Ability ability = new EntersBattlefieldTriggeredAbility(new DamageMultiEffect(3));
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ability.addTarget(new TargetCreaturePermanentAmount(3));
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addCustomCardWithSpell(playerA, spell, ability, CardType.ENCHANTMENT);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Memnite", 3); // 1/1
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 3); // 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Ashcoat Bear", 3); // 2/2 with ability
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addCard(Zone.BATTLEFIELD, playerA, "Golden Bear", 3); // 4/3
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addCard(Zone.BATTLEFIELD, playerA, "Battering Sliver", 3); // 4/4 with ability
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "damage 3");
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// must damage x3 Balduvian Bears by -1 to keep alive
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checkDamage("pt after", 1, PhaseStep.BEGIN_COMBAT, playerA, "Balduvian Bears", 1);
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showBattlefield("after", 1, PhaseStep.BEGIN_COMBAT, playerA);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "damage 3", 1);
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assertPermanentCount(playerA, "Memnite", 3);
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assertPermanentCount(playerA, "Balduvian Bears", 3);
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assertPermanentCount(playerA, "Ashcoat Bear", 3);
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assertPermanentCount(playerA, "Golden Bear", 3);
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assertPermanentCount(playerA, "Battering Sliver", 3);
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}
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}
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