fixed Rhythm of the Wild not giving Riot to creatures that weren't cast

This commit is contained in:
Evan Kranzler 2019-01-25 10:32:29 -05:00
parent 481b5f04ea
commit 34e3bb42db
4 changed files with 134 additions and 19 deletions

View file

@ -8,7 +8,6 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class RiotTest extends CardTestPlayerBase {
@ -17,7 +16,7 @@ public class RiotTest extends CardTestPlayerBase {
* A creature with riot enters the battlefield with a +1/+1 counter on it or
* with haste, its controller's choice. This choice is made as the creature
* enters the battlefield, so no one can respond to the choice.
*
* <p>
* The creature will have the chosen bonus the moment it enters the
* battlefield. If you choose to have the creature gain haste, it keeps
* haste even after the turn ends. This could matter if another player gains
@ -113,4 +112,56 @@ public class RiotTest extends CardTestPlayerBase {
assertAbility(playerA, "Silvercoat Lion", HasteAbility.getInstance(), true);
assertAbility(playerA, "Silvercoat Lion", new RiotAbility(), true);
}
@Test
public void RiotRhythmOfTheWildNotCastBoost() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// Creature spells you control can't be countered.
// Nontoken creatures you control have riot.
addCard(Zone.BATTLEFIELD, playerA, "Rhythm of the Wild", 1);
// Riot (This creature enters the battleifled with your choice of a +1/+1 counter or haste.)
addCard(Zone.HAND, playerA, "Exhume", 1); // Each player returns a creature card from their graveyard to the battlefield
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 1); // Creature {1}{W} 2/2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Exhume");
setChoice(playerA, "Yes"); // yes - counter
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
assertAbility(playerA, "Silvercoat Lion", HasteAbility.getInstance(), false);
assertAbility(playerA, "Silvercoat Lion", new RiotAbility(), true);
}
@Test
public void RiotRhythmOfTheWildNotCastHaste() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// Creature spells you control can't be countered.
// Nontoken creatures you control have riot.
addCard(Zone.BATTLEFIELD, playerA, "Rhythm of the Wild", 1);
// Riot (This creature enters the battleifled with your choice of a +1/+1 counter or haste.)
addCard(Zone.HAND, playerA, "Exhume", 1); // Each player returns a creature card from their graveyard to the battlefield
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 1); // Creature {1}{W} 2/2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Exhume");
setChoice(playerA, "No"); // no - haste
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
assertAbility(playerA, "Silvercoat Lion", HasteAbility.getInstance(), true);
assertAbility(playerA, "Silvercoat Lion", new RiotAbility(), false);
}
}