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Do if cost pay improved:
* added additional hint to the optional pay dialog, so user can split it and remember for auto-answer (see withChooseHint); * Mana Vault - improved UX, now user can hide an untap cost dialog for already untapped permanent (use right click on buttons, #2656);
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7045eaea64
commit
34af53879a
3 changed files with 119 additions and 17 deletions
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@ -8,6 +8,7 @@ import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.hint.Hint;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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@ -20,6 +21,7 @@ public class DoIfCostPaid extends OneShotEffect {
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protected final Cost cost;
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private final String chooseUseText;
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private final boolean optional;
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private Hint chooseHint = null;
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public DoIfCostPaid(Effect effectOnPaid, Cost cost) {
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this(effectOnPaid, cost, null);
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@ -63,6 +65,7 @@ public class DoIfCostPaid extends OneShotEffect {
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this.cost = effect.cost.copy();
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this.chooseUseText = effect.chooseUseText;
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this.optional = effect.optional;
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this.chooseHint = effect.chooseHint;
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}
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public DoIfCostPaid addEffect(Effect effect) {
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@ -75,6 +78,19 @@ public class DoIfCostPaid extends OneShotEffect {
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return this;
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}
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/**
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* Allow to add additional info in pay dialog, so user can split it in diff use cases to remember by right click
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* Example: ignore untap payment for already untapped permanent like Mana Vault
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*/
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public DoIfCostPaid withChooseHint(Hint chooseHint) {
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if (!this.optional) {
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throw new IllegalArgumentException("Wrong code usage: chooseHint can be used for optional dialogs only");
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}
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this.chooseHint = chooseHint;
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return this;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = getPayingPlayer(game, source);
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@ -82,11 +98,16 @@ public class DoIfCostPaid extends OneShotEffect {
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if (player == null || mageObject == null) {
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return false;
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}
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String message = CardUtil.replaceSourceName(makeChooseText(source), mageObject.getName());
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// nothing to pay (do not support mana cost - it's true all the time)
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if (!this.cost.canPay(source, source, player.getId(), game)) {
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return false;
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}
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String message = CardUtil.replaceSourceName(makeChooseText(game, source), mageObject.getName());
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Outcome payOutcome = executingEffects.getOutcome(source, this.outcome);
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boolean canPay = cost.canPay(source, source, player.getId(), game);
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boolean didPay = false;
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if (canPay && (!optional || player.chooseUse(payOutcome, message, source, game))) {
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if (!optional || player.chooseUse(payOutcome, message, source, game)) {
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cost.clearPaid();
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int bookmark = game.bookmarkState();
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if (cost.pay(source, game, source, player.getId(), false)) {
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@ -121,18 +142,26 @@ public class DoIfCostPaid extends OneShotEffect {
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}
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}
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private String makeChooseText(Ability source) {
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if (chooseUseText != null && !chooseUseText.isEmpty()) {
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return chooseUseText;
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private String makeChooseText(Game game, Ability source) {
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// static
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String res = chooseUseText;
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// dynamic
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if (res == null || res.isEmpty()) {
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String effectText = executingEffects.getText(source.getModes().getMode());
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if (!effectText.isEmpty() && effectText.charAt(effectText.length() - 1) == '.') {
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effectText = effectText.substring(0, effectText.length() - 1);
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}
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res = CardUtil.addCostVerb(cost.getText()) + (effectText.isEmpty() ? "" : " and " + effectText) + "?";
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res = Character.toUpperCase(res.charAt(0)) + res.substring(1);
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}
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String message;
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String effectText = executingEffects.getText(source.getModes().getMode());
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if (!effectText.isEmpty() && effectText.charAt(effectText.length() - 1) == '.') {
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effectText = effectText.substring(0, effectText.length() - 1);
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// additional hint, so user can remember it
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if (this.chooseHint != null) {
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res += String.format(" (%s)", this.chooseHint.getText(game, source));
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}
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message = CardUtil.addCostVerb(cost.getText()) + (effectText.isEmpty() ? "" : " and " + effectText) + "?";
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message = Character.toUpperCase(message.charAt(0)) + message.substring(1);
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return message;
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return res;
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}
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protected Player getPayingPlayer(Game game, Ability source) {
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