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* Jeweled Lotus - fixed that mana can't be used to cast commanders without normal mana (#7272);
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5 changed files with 104 additions and 9 deletions
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package org.mage.test.cards.single.cmr;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestCommanderDuelBase;
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/**
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* @author JayDi85
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*/
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public class JeweledLotusTest extends CardTestCommanderDuelBase {
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@Test
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public void test_CantUseManaForNormalSpells() {
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// {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
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addCard(Zone.BATTLEFIELD, playerA, "Jeweled Lotus", 1);
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//
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addCard(Zone.HAND, playerA, "Balduvian Bears", 1);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Balduvian Bears", false);
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// generate mana
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
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setChoice(playerA, "Green");
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checkManaPool("new mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "G", 3);
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checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Balduvian Bears", false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_CanUseManaForCommander() {
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// {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
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addCard(Zone.BATTLEFIELD, playerA, "Jeweled Lotus", 1);
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//
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addCard(Zone.COMMAND, playerA, "Balduvian Bears", 1);
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// Jeweled Lotus is mana ability -- game will use that mana for playable too, so must be playable here
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Balduvian Bears", true);
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// generate mana
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
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setChoice(playerA, "Green");
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checkManaPool("new mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "G", 3);
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checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Balduvian Bears", true);
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// play commander
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Balduvian Bears", 1);
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}
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}
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