[SPM] Implement Carnage, Crimson Chaos

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jmlundeen 2025-08-29 15:46:34 -05:00
parent 3c6a18f24e
commit 33c19fbc0f
3 changed files with 177 additions and 0 deletions

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package org.mage.test.cards.single.spm;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author Jmlundeen
*/
public class CarnageCrimsonChaosTest extends CardTestPlayerBase {
/*
Carnage, Crimson Chaos
{2}{B}{R}
Legendary Creature - Symbiote Villain
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem {B}{R}
4/3
*/
private static final String carnageCrimsonChaos = "Carnage, Crimson Chaos";
/*
Concordant Crossroads
{G}
World Enchantment
All creatures have haste.
*/
private static final String concordantCrossroads = "Concordant Crossroads";
/*
Bear Cub
{1}{G}
Creature - Bear
2/2
*/
private static final String bearCub = "Bear Cub";
@Test
public void testCarnageCrimsonChaos() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, concordantCrossroads);
addCard(Zone.HAND, playerA, carnageCrimsonChaos);
addCard(Zone.GRAVEYARD, playerA, bearCub);
addCard(Zone.BATTLEFIELD, playerA, "Badlands", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, carnageCrimsonChaos);
addTarget(playerA, bearCub);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, bearCub, 1);
assertLife(playerB, 20 - 2);
}
}