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simplify SetBasePowerSourceEffect
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commit
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5 changed files with 27 additions and 51 deletions
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@ -1,36 +1,34 @@
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package mage.abilities.effects.common.continuous;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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/**
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* @author LevelX2
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* @author xenohedron
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*/
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public class SetBasePowerSourceEffect extends ContinuousEffectImpl {
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private final DynamicValue amount;
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public class SetBasePowerSourceEffect extends SetBasePowerToughnessSourceEffect {
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/**
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* @param amount Power to set as a characteristic-defining ability
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*/
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public SetBasePowerSourceEffect(DynamicValue amount) {
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super(Duration.EndOfGame, Layer.PTChangingEffects_7, SubLayer.CharacteristicDefining_7a, Outcome.BoostCreature);
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setCharacterDefining(true);
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this.amount = amount;
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super(amount, null, Duration.EndOfGame, SubLayer.CharacteristicDefining_7a);
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staticText = "{this}'s power is equal to the number of " + amount.getMessage();
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}
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/**
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* @param amount Power to set in layer 7b
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* @param duration Duration for the effect
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*/
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public SetBasePowerSourceEffect(int amount, Duration duration) {
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super(StaticValue.get(amount), null, duration, SubLayer.SetPT_7b);
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staticText = "{this} has base power " + amount + ' ' + duration.toString();
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}
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protected SetBasePowerSourceEffect(final SetBasePowerSourceEffect effect) {
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super(effect);
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this.amount = effect.amount;
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}
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@Override
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@ -38,15 +36,4 @@ public class SetBasePowerSourceEffect extends ContinuousEffectImpl {
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return new SetBasePowerSourceEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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MageObject mageObject = game.getObject(source);
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if (mageObject == null) {
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return false;
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}
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int value = amount.calculate(game, source, this);
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mageObject.getPower().setModifiedBaseValue(value);
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return true;
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}
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}
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