Minor change to Arumbling Aftershocks.

This commit is contained in:
LevelX2 2012-12-09 23:13:02 +01:00
parent f7c2757325
commit 3347bf4c2d

View file

@ -46,7 +46,6 @@ import mage.game.events.GameEvent;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
import mage.game.stack.Spell; import mage.game.stack.Spell;
import mage.players.Player; import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCreatureOrPlayer; import mage.target.common.TargetCreatureOrPlayer;
/** /**
@ -149,9 +148,6 @@ class RumblingAftershocksDealDamageEffect extends OneShotEffect<RumblingAftersho
Player player = game.getPlayer(source.getControllerId()); Player player = game.getPlayer(source.getControllerId());
Integer damageAmount = (Integer) this.getValue("damageAmount"); Integer damageAmount = (Integer) this.getValue("damageAmount");
if (player != null && damageAmount.intValue() > 0) { if (player != null && damageAmount.intValue() > 0) {
// Target target = new TargetCreatureOrPlayer(true);
// player.chooseTarget(Outcome.Damage, target, source, game);
Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source)); Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
if (targetPlayer != null) { if (targetPlayer != null) {
targetPlayer.damage(damageAmount.intValue(), source.getSourceId(), game, false, true); targetPlayer.damage(damageAmount.intValue(), source.getSourceId(), game, false, true);