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Small damage fix
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@ -406,6 +406,7 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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}
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if (lethalDamage >= damage) {
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assigned.put(attackerId, damage);
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damage = 0;
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break;
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}
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int damageAssigned = player.getAmount(lethalDamage, damage, "Assign damage to " + attacker.getName(), game);
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