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Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state * remove card exclusion for testing * added functional implementation to abilities from main branch * functionally implemented NightCondition * updated DayNightHint * added support for nightbound entering transformed at night * [MID] Implemented Unnatural Moonrise * [MID] Implemented The Celestus * added some docs * changed access for state day/night methods * added transformation to day/night switch * re-added unfinished filter, removed day/night cards * fixed some errors with transforming * added hints to all day/night cards * added transformation prevention plus a test * added Immerwolf test * [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge * refactored some cards to not use isTransformable * removed transformable parameter * simplified some transform code * fixed null pointer exception * removed unnecessary canTransform method * fixed a small error * reworked implementation of rule 701.28f * small change in transform logic * fixed failiing test * fixed verify failure * small merge change * added support for day/night switching based on spells cast * [MID] Implemented Curse of Leeches / Leeching Lurkers * moved day/night handling to untap step * added tests for cards which set day and trigger from a change * [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris * added support for creatures transforming to match day/night when necessary * fixed verify failures * fixed another verify failure * remove temporary verify skip * added transform message * removed unnecessary transform message * [MID] Implemented Angelic Enforcer / Enduring Angel * updated DayNightHint with more information * fixed verify failure * merge fix * fixed Startled Awake / Persistent Nightmare / Moonmist interaction * added another test for Moonmist * merge fix * merge fix * [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder * merge fix * [MID] various text fixes * [MID] a few more text fixes * Merge fix * Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style); * fixed a test failure * Merge fix Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
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305 changed files with 2174 additions and 1064 deletions
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@ -2063,11 +2063,11 @@ public abstract class PlayerImpl implements Player, Serializable {
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game.informPlayers(this.getLogName() + " loses " + event.getAmount() + " life"
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+ (atCombat ? " at combat" : "") + CardUtil.getSourceLogName(game, " from ", needId, "", ""));
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}
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if (amount > 0) {
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if (event.getAmount() > 0) {
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game.fireEvent(new GameEvent(GameEvent.EventType.LOST_LIFE,
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playerId, source, playerId, amount, atCombat));
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playerId, source, playerId, event.getAmount(), atCombat));
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}
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return amount;
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return event.getAmount();
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}
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return 0;
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}
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