From 304b907e10b1774c8fcea347c0dda58cd916496d Mon Sep 17 00:00:00 2001 From: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com> Date: Thu, 22 Dec 2022 20:42:30 +0000 Subject: [PATCH] Fix Master of the Wild Hunt assigning damage based on wolves' toughness instead of power --- Mage.Sets/src/mage/cards/m/MasterOfTheWildHunt.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/m/MasterOfTheWildHunt.java b/Mage.Sets/src/mage/cards/m/MasterOfTheWildHunt.java index 89b938321ed..a7f824e289f 100644 --- a/Mage.Sets/src/mage/cards/m/MasterOfTheWildHunt.java +++ b/Mage.Sets/src/mage/cards/m/MasterOfTheWildHunt.java @@ -90,7 +90,7 @@ class MasterOfTheWildHuntEffect extends OneShotEffect { if (target != null && game.getBattlefield().countAll(filter, source.getControllerId(), game) > 0) { for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) { permanent.tap(source, game); - target.damage(permanent.getToughness().getValue(), permanent.getId(), source, game); + target.damage(permanent.getPower().getValue(), permanent.getId(), source, game); wolves.add(permanent.getId()); } Player player = game.getPlayer(target.getControllerId());