mirror of
https://github.com/magefree/mage.git
synced 2025-12-20 02:30:08 -08:00
[TLE] Implement Aang, Airbending Master
This commit is contained in:
parent
c5a52232d0
commit
2f85f46e32
3 changed files with 72 additions and 96 deletions
|
|
@ -0,0 +1,52 @@
|
|||
package mage.abilities.common;
|
||||
|
||||
import mage.abilities.BatchTriggeredAbility;
|
||||
import mage.abilities.TriggeredAbilityImpl;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.constants.Zone;
|
||||
import mage.filter.FilterPermanent;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.game.events.ZoneChangeBatchEvent;
|
||||
import mage.game.events.ZoneChangeEvent;
|
||||
|
||||
/**
|
||||
* @author TheElk801
|
||||
*/
|
||||
public class OneOrMoreLeaveWithoutDyingTriggeredAbility extends TriggeredAbilityImpl implements BatchTriggeredAbility<ZoneChangeEvent> {
|
||||
|
||||
private final FilterPermanent filter;
|
||||
|
||||
public OneOrMoreLeaveWithoutDyingTriggeredAbility(Effect effect, FilterPermanent filter) {
|
||||
super(Zone.BATTLEFIELD, effect);
|
||||
this.filter = filter;
|
||||
setTriggerPhrase("Whenever one or more " + filter.getMessage() + " leave the battlefield without dying, ");
|
||||
}
|
||||
|
||||
private OneOrMoreLeaveWithoutDyingTriggeredAbility(final OneOrMoreLeaveWithoutDyingTriggeredAbility ability) {
|
||||
super(ability);
|
||||
this.filter = ability.filter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public OneOrMoreLeaveWithoutDyingTriggeredAbility copy() {
|
||||
return new OneOrMoreLeaveWithoutDyingTriggeredAbility(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkEventType(GameEvent event, Game game) {
|
||||
return event.getType() == GameEvent.EventType.ZONE_CHANGE_BATCH;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkEvent(ZoneChangeEvent event, Game game) {
|
||||
return Zone.BATTLEFIELD.match(event.getFromZone())
|
||||
&& !Zone.GRAVEYARD.match(event.getToZone())
|
||||
&& filter.match(event.getTarget(), getControllerId(), this, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
return !getFilteredEvents((ZoneChangeBatchEvent) event, game).isEmpty();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue