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Lint: fix 'declarations should use interfaces instead of classes' bugs (#11082)
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10 changed files with 31 additions and 26 deletions
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@ -7,7 +7,10 @@ import mage.util.CardUtil;
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import mage.view.CardsView;
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import java.awt.*;
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import java.util.*;
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import java.util.LinkedHashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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/**
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* GUI: parameters for dialogs, uses to store useful data
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@ -102,7 +105,7 @@ public class DlgParams {
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return stringList;
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}
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public void setStringList(ArrayList<String> stringList) {
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public void setStringList(List<String> stringList) {
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this.stringList = stringList;
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}
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@ -118,7 +121,7 @@ public class DlgParams {
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return objectList;
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}
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public void setObjectList(ArrayList<Object> objectList) {
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public void setObjectList(List<Object> objectList) {
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this.objectList = objectList;
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}
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@ -1213,7 +1213,7 @@ public class HumanPlayer extends PlayerImpl {
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Zone zone = game.getState().getZone(object.getId());
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if (zone != null) {
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// look at card or try to cast/activate abilities
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LinkedHashMap<UUID, ActivatedAbility> useableAbilities = new LinkedHashMap<>();
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Map<UUID, ActivatedAbility> useableAbilities = new LinkedHashMap<>();
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Player actingPlayer = null;
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if (playerId.equals(game.getPriorityPlayerId())) {
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@ -1559,7 +1559,7 @@ public class HumanPlayer extends PlayerImpl {
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Zone zone = game.getState().getZone(object.getId());
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if (zone != null) {
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LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities = getUseableManaAbilities(object, zone, game);
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Map<UUID, ActivatedManaAbilityImpl> useableAbilities = getUseableManaAbilities(object, zone, game);
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if (!useableAbilities.isEmpty()) {
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// Added to ensure that mana is not being autopaid for spells that care about the color of mana being paid
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// See https://github.com/magefree/mage/issues/9070
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@ -2164,7 +2164,7 @@ public class HumanPlayer extends PlayerImpl {
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return super.activateAbility(ability, game);
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}
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protected void activateAbility(LinkedHashMap<UUID, ? extends ActivatedAbility> abilities, MageObject object, Game game) {
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protected void activateAbility(Map<UUID, ? extends ActivatedAbility> abilities, MageObject object, Game game) {
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if (gameInCheckPlayableState(game)) {
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return;
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}
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@ -2268,7 +2268,7 @@ public class HumanPlayer extends PlayerImpl {
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MageObject object = game.getObject(card.getId()); // must be object to find real abilities (example: commander)
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if (object != null) {
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String message = "Choose ability to cast" + (noMana ? " for FREE" : "") + "<br>" + object.getLogName();
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LinkedHashMap<UUID, SpellAbility> useableAbilities = PlayerImpl.getCastableSpellAbilities(game, playerId, object, game.getState().getZone(object.getId()), noMana);
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Map<UUID, SpellAbility> useableAbilities = PlayerImpl.getCastableSpellAbilities(game, playerId, object, game.getState().getZone(object.getId()), noMana);
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if (useableAbilities != null
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&& useableAbilities.size() == 1) {
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return useableAbilities.values().iterator().next();
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@ -33,7 +33,7 @@ public class DraftController {
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private final Draft draft;
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private final UUID tableId;
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public DraftController(ManagerFactory managerFactory, Draft draft, ConcurrentHashMap<UUID, UUID> userPlayerMap, UUID tableId) {
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public DraftController(ManagerFactory managerFactory, Draft draft, ConcurrentMap<UUID, UUID> userPlayerMap, UUID tableId) {
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this.managerFactory = managerFactory;
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draftSessionId = UUID.randomUUID();
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this.userPlayerMap = userPlayerMap;
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@ -1,6 +1,7 @@
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package mage.cards.f;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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@ -95,9 +96,9 @@ class FatalGrudgeEffect extends OneShotEffect {
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class FatalGrudgePredicate implements Predicate<MageObject> {
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private final HashSet<CardType> types;
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private final Set<CardType> types;
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public FatalGrudgePredicate(HashSet<CardType> types) {
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public FatalGrudgePredicate(Set<CardType> types) {
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this.types = types;
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}
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@ -3209,7 +3209,7 @@ public class TestPlayer implements Player {
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}
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@Override
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public LinkedHashMap<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game) {
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public Map<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game) {
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return computerPlayer.getPlayableActivatedAbilities(object, zone, game);
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}
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@ -144,15 +144,15 @@ public final class MtgJsonService {
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private static final class AtomicCardsModel {
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// list by card names, each name can havem multiple cards (two faces, different cards with same name from un-sets)
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public HashMap<String, ArrayList<MtgJsonCard>> data;
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// list by card names, each name can have multiple cards (two faces, different cards with same name from un-sets)
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public Map<String, ArrayList<MtgJsonCard>> data;
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private boolean containsSameNames(ArrayList<MtgJsonCard> list) {
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Set<String> names = list.stream().map(MtgJsonCard::getNameAsFace).collect(Collectors.toSet());
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return names.size() == 1;
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}
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public HashMap<String, MtgJsonCard> prepareIndex() {
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public Map<String, MtgJsonCard> prepareIndex() {
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HashMap<String, MtgJsonCard> index = new HashMap<>();
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for (Map.Entry<String, ArrayList<MtgJsonCard>> rec : data.entrySet()) {
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if (rec.getValue().size() == 1) {
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@ -179,7 +179,7 @@ public final class MtgJsonService {
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}
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private static final class AllPrintingsModel {
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public HashMap<String, MtgJsonSet> data;
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public Map<String, MtgJsonSet> data;
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public MtgJsonMetadata meta;
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}
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@ -9,6 +9,7 @@ import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.EnumSet;
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import java.util.Set;
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/**
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*
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@ -18,13 +19,13 @@ import java.util.EnumSet;
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public class EquippedHasSupertypeCondition implements Condition {
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private SuperType superType;
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private EnumSet<SuperType> superTypes = EnumSet.noneOf(SuperType.class); // scope = Any
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private Set<SuperType> superTypes = EnumSet.noneOf(SuperType.class); // scope = Any
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public EquippedHasSupertypeCondition(SuperType supertype) {
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this.superType = supertype;
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}
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public EquippedHasSupertypeCondition(EnumSet<SuperType> superTypes) {
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public EquippedHasSupertypeCondition(Set<SuperType> superTypes) {
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this.superTypes = superTypes;
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}
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@ -811,7 +811,7 @@ public interface Player extends MageItem, Copyable<Player> {
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PlayableObjectsList getPlayableObjects(Game game, Zone zone);
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LinkedHashMap<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game);
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Map<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game);
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boolean addCounters(Counter counter, UUID playerAddingCounters, Ability source, Game game);
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@ -1534,7 +1534,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @param noMana
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* @return
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*/
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public static LinkedHashMap<UUID, SpellAbility> getCastableSpellAbilities(Game game, UUID playerId, MageObject object, Zone zone, boolean noMana) {
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public static Map<UUID, SpellAbility> getCastableSpellAbilities(Game game, UUID playerId, MageObject object, Zone zone, boolean noMana) {
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// it uses simple check from spellCanBeActivatedRegularlyNow
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// reason: no approved info here (e.g. forced to choose spell ability from cast card)
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LinkedHashMap<UUID, SpellAbility> useable = new LinkedHashMap<>();
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@ -1607,7 +1607,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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@Override
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public LinkedHashMap<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game) {
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public Map<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game) {
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LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
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// stack abilities - can't activate anything
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// spell ability - can activate additional abilities (example: "Lightning Storm")
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@ -1634,7 +1634,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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return useable;
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}
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protected LinkedHashMap<UUID, ActivatedManaAbilityImpl> getUseableManaAbilities(MageObject object, Zone zone, Game game) {
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protected Map<UUID, ActivatedManaAbilityImpl> getUseableManaAbilities(MageObject object, Zone zone, Game game) {
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LinkedHashMap<UUID, ActivatedManaAbilityImpl> useable = new LinkedHashMap<>();
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boolean canUse = !(object instanceof Permanent) || ((Permanent) object).canUseActivatedAbilities(game);
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for (ActivatedManaAbilityImpl ability : object.getAbilities().getActivatedManaAbilities(zone)) {
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@ -62,10 +62,10 @@ public final class ManaUtil {
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*
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* @param unpaid Mana we need to pay. Can be null (it is for X costs now).
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* @param useableAbilities List of mana abilities permanent may produce
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* @return List of mana abilities permanent may produce and are reasonable
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* @return Map of mana abilities permanent may produce and are reasonable
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* for unpaid mana
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*/
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public static LinkedHashMap<UUID, ActivatedManaAbilityImpl> tryToAutoPay(ManaCost unpaid, LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities) {
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public static Map<UUID, ActivatedManaAbilityImpl> tryToAutoPay(ManaCost unpaid, Map<UUID, ActivatedManaAbilityImpl> useableAbilities) {
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// first check if we have only basic mana abilities
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for (ActivatedManaAbilityImpl ability : useableAbilities.values()) {
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@ -141,7 +141,7 @@ public final class ManaUtil {
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return false;
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}
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private static LinkedHashMap<UUID, ActivatedManaAbilityImpl> getManaAbilitiesUsingManaSymbols(LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities, ManaSymbols symbols, Mana unpaidMana) {
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private static Map<UUID, ActivatedManaAbilityImpl> getManaAbilitiesUsingManaSymbols(Map<UUID, ActivatedManaAbilityImpl> useableAbilities, ManaSymbols symbols, Mana unpaidMana) {
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Set<ManaSymbol> countColored = new HashSet<>();
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ActivatedManaAbilityImpl chosenManaAbility = null;
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@ -355,7 +355,7 @@ public final class ManaUtil {
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* @param useableAbilities
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* @return
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*/
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private static LinkedHashMap<UUID, ActivatedManaAbilityImpl> getManaAbilitiesUsingMana(ManaCost unpaid, LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities) {
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private static Map<UUID, ActivatedManaAbilityImpl> getManaAbilitiesUsingMana(ManaCost unpaid, Map<UUID, ActivatedManaAbilityImpl> useableAbilities) {
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Mana mana = unpaid.getMana();
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int countColorfull = 0;
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@ -408,7 +408,7 @@ public final class ManaUtil {
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return replace(useableAbilities, chosenManaAbility);
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}
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private static LinkedHashMap<UUID, ActivatedManaAbilityImpl> replace(LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities, ActivatedManaAbilityImpl chosenManaAbility) {
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private static Map<UUID, ActivatedManaAbilityImpl> replace(Map<UUID, ActivatedManaAbilityImpl> useableAbilities, ActivatedManaAbilityImpl chosenManaAbility) {
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// modify the map with the chosen mana ability
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useableAbilities.clear();
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useableAbilities.put(chosenManaAbility.getId(), chosenManaAbility);
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