[DSK] Implement Ghostly Dancers

This commit is contained in:
theelk801 2025-07-07 09:56:42 -04:00
parent 3bc22b9f9c
commit 2e9660fec8
4 changed files with 123 additions and 1 deletions

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@ -0,0 +1,87 @@
package mage.cards.g;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.abilityword.EerieAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.token.Spirit31Token;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCardInYourGraveyard;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class GhostlyDancers extends CardImpl {
public GhostlyDancers(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
this.subtype.add(SubType.SPIRIT);
this.power = new MageInt(2);
this.toughness = new MageInt(5);
// Flying
this.addAbility(FlyingAbility.getInstance());
// When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
this.addAbility(new EntersBattlefieldTriggeredAbility(new GhostlyDancersEffect()));
// Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
this.addAbility(new EerieAbility(new CreateTokenEffect(new Spirit31Token())));
}
private GhostlyDancers(final GhostlyDancers card) {
super(card);
}
@Override
public GhostlyDancers copy() {
return new GhostlyDancers(this);
}
}
class GhostlyDancersEffect extends OneShotEffect {
GhostlyDancersEffect() {
super(Outcome.Benefit);
staticText = "return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control";
}
private GhostlyDancersEffect(final GhostlyDancersEffect effect) {
super(effect);
}
@Override
public GhostlyDancersEffect copy() {
return new GhostlyDancersEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// TODO: 7/7/25 this needs to be refactored when rooms are implemented
Player player = game.getPlayer(source.getControllerId());
if (player == null || player.getGraveyard().count(StaticFilters.FILTER_CARD_ENCHANTMENT, game) < 1) {
return false;
}
TargetCard target = new TargetCardInYourGraveyard(StaticFilters.FILTER_CARD_ENCHANTMENT);
target.withNotTarget(true);
player.choose(outcome, target, source, game);
Card card = game.getCard(target.getFirstTarget());
return card != null && player.moveCards(card, Zone.HAND, source, game);
}
}

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@ -142,6 +142,8 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
cards.add(new SetCardInfo("Get Out", 60, Rarity.UNCOMMON, mage.cards.g.GetOut.class)); cards.add(new SetCardInfo("Get Out", 60, Rarity.UNCOMMON, mage.cards.g.GetOut.class));
cards.add(new SetCardInfo("Ghost Vacuum", 248, Rarity.RARE, mage.cards.g.GhostVacuum.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Ghost Vacuum", 248, Rarity.RARE, mage.cards.g.GhostVacuum.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Ghost Vacuum", 326, Rarity.RARE, mage.cards.g.GhostVacuum.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Ghost Vacuum", 326, Rarity.RARE, mage.cards.g.GhostVacuum.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Ghostly Dancers", 13, Rarity.RARE, mage.cards.g.GhostlyDancers.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Ghostly Dancers", 302, Rarity.RARE, mage.cards.g.GhostlyDancers.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Give In to Violence", 101, Rarity.COMMON, mage.cards.g.GiveInToViolence.class)); cards.add(new SetCardInfo("Give In to Violence", 101, Rarity.COMMON, mage.cards.g.GiveInToViolence.class));
cards.add(new SetCardInfo("Glimmer Seeker", 14, Rarity.UNCOMMON, mage.cards.g.GlimmerSeeker.class)); cards.add(new SetCardInfo("Glimmer Seeker", 14, Rarity.UNCOMMON, mage.cards.g.GlimmerSeeker.class));
cards.add(new SetCardInfo("Glimmerburst", 62, Rarity.COMMON, mage.cards.g.Glimmerburst.class)); cards.add(new SetCardInfo("Glimmerburst", 62, Rarity.COMMON, mage.cards.g.Glimmerburst.class));

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@ -0,0 +1,32 @@
package mage.game.permanent.token;
import mage.MageInt;
import mage.abilities.keyword.FlyingAbility;
import mage.constants.CardType;
import mage.constants.SubType;
/**
* @author TheElk801
*/
public final class Spirit31Token extends TokenImpl {
public Spirit31Token() {
super("Spirit Token", "3/1 white Spirit creature token with flying");
cardType.add(CardType.CREATURE);
color.setWhite(true);
subtype.add(SubType.SPIRIT);
power = new MageInt(3);
toughness = new MageInt(1);
addAbility(FlyingAbility.getInstance());
}
private Spirit31Token(final Spirit31Token token) {
super(token);
}
@Override
public Spirit31Token copy() {
return new Spirit31Token(this);
}
}

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@ -2787,7 +2787,8 @@
|Generate|TOK:DSK|Primo, the Indivisible|||PrimoTheIndivisibleToken| |Generate|TOK:DSK|Primo, the Indivisible|||PrimoTheIndivisibleToken|
|Generate|TOK:DSK|Shard|||ShardToken| |Generate|TOK:DSK|Shard|||ShardToken|
|Generate|TOK:DSK|Spider|||Spider22Token| |Generate|TOK:DSK|Spider|||Spider22Token|
|Generate|TOK:DSK|Spirit|||SpiritBlueToken| |Generate|TOK:DSK|Spirit|6||Spirit31Token|
|Generate|TOK:DSK|Spirit|8||SpiritBlueToken|
|Generate|TOK:DSK|Treasure|||TreasureToken| |Generate|TOK:DSK|Treasure|||TreasureToken|
# FIN # FIN