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[EMN] Implemented Escalate. Added Blessed Alliance.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.effects.common.cost.CostModificationEffectImpl;
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import mage.constants.CostModificationType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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/**
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*
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* @author emerald000
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*/
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public class EscalateAbility extends SimpleStaticAbility {
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public EscalateAbility(Cost cost) {
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super(Zone.ALL, new EscalateEffect(cost));
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this.setRuleAtTheTop(true);
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}
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public EscalateAbility(final EscalateAbility ability) {
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super(ability);
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}
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@Override
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public EscalateAbility copy() {
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return new EscalateAbility(this);
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}
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}
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class EscalateEffect extends CostModificationEffectImpl {
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private final Cost cost;
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EscalateEffect(Cost cost) {
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super(Duration.WhileOnBattlefield, Outcome.Detriment, CostModificationType.INCREASE_COST);
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this.cost = cost;
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this.staticText = "Escalate " + cost.getText() + " <i>(Pay this cost for each mode chosen beyond the first.)</i>";
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}
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EscalateEffect(final EscalateEffect effect) {
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super(effect);
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this.cost = effect.cost;
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}
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@Override
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public boolean apply(Game game, Ability source, Ability abilityToModify) {
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int numCosts = abilityToModify.getModes().getSelectedModes().size() - 1;
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for (int i = 0; i < numCosts; i++) {
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abilityToModify.addCost(cost);
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}
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return true;
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}
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@Override
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public boolean applies(Ability abilityToModify, Ability source, Game game) {
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if (abilityToModify.getSourceId().equals(source.getSourceId()) && (abilityToModify instanceof SpellAbility)) {
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return abilityToModify.getModes().getSelectedModes().size() > 1;
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}
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return false;
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}
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@Override
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public EscalateEffect copy() {
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return new EscalateEffect(this);
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}
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}
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