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* Fixed that AI fired targeting event twice (fixes #7094).
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3 changed files with 1 additions and 14 deletions
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@ -1500,7 +1500,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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if ((ability.isUsesStack()
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|| ability.getRuleVisible())
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&& !game.isSimulation()) {
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game.informPlayers(getLogName() + ability.getGameLogMessage(game));
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game.informPlayers(getLogName() + " - " + ability.getGameLogMessage(game));
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}
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if (!ability.isUsesStack()) {
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ability.resolve(game);
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