mirror of
https://github.com/magefree/mage.git
synced 2025-12-20 02:30:08 -08:00
refactor: removed outdated Player::assignDamage by multi amount dialog, fixed getMultiAmount to work with min values, added additional checks
This commit is contained in:
parent
86fc0028c1
commit
2d9ac4e732
12 changed files with 50 additions and 127 deletions
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@ -2232,13 +2232,6 @@ public class ComputerPlayer extends PlayerImpl {
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return null;
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}
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@Override
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public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID attackerId, Ability source, Game game) {
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log.debug("assignDamage");
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//TODO: improve this
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game.getPermanent(targets.get(0)).damage(damage, attackerId, source, game);
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}
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@Override
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// TODO: add AI support with outcome and replace random with min/max
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public int getAmount(int min, int max, String message, Game game) {
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@ -2254,11 +2247,11 @@ public class ComputerPlayer extends PlayerImpl {
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@Override
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public List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages,
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int min, int max, MultiAmountType type, Game game) {
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int totalMin, int totalMax, MultiAmountType type, Game game) {
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log.debug("getMultiAmount");
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int needCount = messages.size();
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List<Integer> defaultList = MultiAmountType.prepareDefaltValues(messages, min, max);
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List<Integer> defaultList = MultiAmountType.prepareDefaltValues(messages, totalMin, totalMax);
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if (needCount == 0) {
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return defaultList;
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}
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@ -2273,7 +2266,7 @@ public class ComputerPlayer extends PlayerImpl {
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// GOOD effect
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// values must be stable, so AI must able to simulate it and choose correct actions
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// fill max values as much as possible
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return MultiAmountType.prepareMaxValues(messages, min, max);
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return MultiAmountType.prepareMaxValues(messages, totalMin, totalMax);
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}
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@Override
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@ -390,38 +390,6 @@ public final class SimulatedPlayerMCTS extends MCTSPlayer {
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return super.chooseBlockerOrder(blockers, combatGroup, blockerOrder, game);
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}
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@Override
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public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID attackerId, Ability source, Game game) {
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if (this.isHuman()) {
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int remainingDamage = damage;
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UUID targetId;
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int amount;
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while (remainingDamage > 0) {
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if (targets.size() == 1) {
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targetId = targets.get(0);
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amount = remainingDamage;
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} else {
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targetId = targets.get(RandomUtil.nextInt(targets.size()));
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amount = RandomUtil.nextInt(damage + 1);
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}
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null) {
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permanent.damage(amount, attackerId, source, game, false, true);
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remainingDamage -= amount;
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} else {
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Player player = game.getPlayer(targetId);
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if (player != null) {
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player.damage(amount, attackerId, source, game);
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remainingDamage -= amount;
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}
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}
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targets.remove(targetId);
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}
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} else {
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super.assignDamage(damage, targets, singleTargetName, attackerId, source, game);
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}
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}
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@Override
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public int getAmount(int min, int max, String message, Game game) {
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if (this.isHuman()) {
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@ -41,7 +41,6 @@ import mage.target.Target;
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import mage.target.TargetAmount;
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import mage.target.TargetCard;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetAnyTarget;
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import mage.target.common.TargetAttackingCreature;
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import mage.target.common.TargetDefender;
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import mage.target.targetpointer.TargetPointer;
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@ -1140,7 +1139,7 @@ public class HumanPlayer extends PlayerImpl {
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}
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// ask and assign new amount
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List<Integer> targetValues = getMultiAmount(outcome, targetNames, 1, amountTotal, multiAmountType, game);
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List<Integer> targetValues = getMultiAmount(outcome, targetNames, 1, amountTotal, amountTotal, multiAmountType, game);
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for (int i = 0; i < targetValues.size(); i++) {
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int newAmount = targetValues.get(i);
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UUID targetId = targets.get(i);
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@ -1927,7 +1926,7 @@ public class HumanPlayer extends PlayerImpl {
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if (playerToAttack != null) {
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playersToAttackIfAble.add(playerToAttack);
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}
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if (effect.mustAttack(game)){
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if (effect.mustAttack(game)) {
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mustAttack = true;
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}
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}
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@ -1967,10 +1966,10 @@ public class HumanPlayer extends PlayerImpl {
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}
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}
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if (mustAttack && game.getCombat().getAttackers().isEmpty()){
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if (mustAttack && game.getCombat().getAttackers().isEmpty()) {
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// no attackers, but required to attack with something -- check if anything can attack
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for (Permanent attacker : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, getId(), game)) {
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if (attacker.canAttackInPrinciple(null, game)){
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if (attacker.canAttackInPrinciple(null, game)) {
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game.informPlayer(this, "You are forced to attack with at least one creature, e.g. " + attacker.getIdName() + ".");
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return false;
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}
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@ -2206,33 +2205,6 @@ public class HumanPlayer extends PlayerImpl {
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}
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}
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@Override
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public void assignDamage(int damage, java.util.List<UUID> targets, String singleTargetName, UUID attackerId, Ability source, Game game) {
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int remainingDamage = damage;
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while (remainingDamage > 0 && canRespond()) {
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Target target = new TargetAnyTarget();
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target.withNotTarget(true);
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if (singleTargetName != null) {
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target.withTargetName(singleTargetName);
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}
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this.choose(Outcome.Damage, target, source, game);
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if (targets.isEmpty() || targets.contains(target.getFirstTarget())) {
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int damageAmount = this.getAmount(0, remainingDamage, "Select amount", game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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permanent.damage(damageAmount, attackerId, source, game, false, true);
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remainingDamage -= damageAmount;
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} else {
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Player player = game.getPlayer(target.getFirstTarget());
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if (player != null) {
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player.damage(damageAmount, attackerId, source, game);
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remainingDamage -= damageAmount;
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}
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}
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}
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}
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}
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@Override
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public int getAmount(int min, int max, String message, Game game) {
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if (gameInCheckPlayableState(game)) {
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@ -2262,15 +2234,16 @@ public class HumanPlayer extends PlayerImpl {
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public List<Integer> getMultiAmountWithIndividualConstraints(
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Outcome outcome,
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List<MultiAmountMessage> messages,
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int min,
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int max,
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int totalMin,
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int totalMax,
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MultiAmountType type,
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Game game
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) {
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int needCount = messages.size();
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List<Integer> defaultList = MultiAmountType.prepareDefaltValues(messages, min, max);
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if (needCount == 0 || (needCount == 1 && min == max)
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List<Integer> defaultList = MultiAmountType.prepareDefaltValues(messages, totalMin, totalMax);
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if (needCount == 0 || (needCount == 1 && totalMin == totalMax)
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|| messages.stream().map(m -> m.min == m.max).reduce(true, Boolean::logicalAnd)) {
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// nothing to choose
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return defaultList;
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}
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@ -2288,19 +2261,19 @@ public class HumanPlayer extends PlayerImpl {
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if (type.isCanCancel()) {
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options.put("canCancel", true);
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}
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game.fireGetMultiAmountEvent(playerId, messages, min, max, options);
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game.fireGetMultiAmountEvent(playerId, messages, totalMin, totalMax, options);
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}
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waitForResponse(game);
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// waiting correct values only
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if (response.getString() != null) {
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answer = MultiAmountType.parseAnswer(response.getString(), messages, min, max, false);
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if (MultiAmountType.isGoodValues(answer, messages, min, max)) {
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answer = MultiAmountType.parseAnswer(response.getString(), messages, totalMin, totalMax, false);
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if (MultiAmountType.isGoodValues(answer, messages, totalMin, totalMax)) {
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break;
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} else {
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// it's not normal: can be cheater or a wrong GUI checks
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answer = null;
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logger.error(String.format("GUI return wrong MultiAmountType values: %d %d %d - %s", needCount, min, max, response.getString()));
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logger.error(String.format("GUI return wrong MultiAmountType values: %d %d %d - %s", needCount, totalMin, totalMax, response.getString()));
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game.informPlayer(this, "Error, you must enter correct values.");
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}
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} else if (type.isCanCancel() && response.getBoolean() != null) {
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@ -2594,8 +2567,8 @@ public class HumanPlayer extends PlayerImpl {
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modeText = Character.toUpperCase(modeText.charAt(0)) + modeText.substring(1);
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}
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StringBuilder sb = new StringBuilder();
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if (mode.getPawPrintValue() > 0){
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for (int i = 0; i < mode.getPawPrintValue(); ++i){
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if (mode.getPawPrintValue() > 0) {
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for (int i = 0; i < mode.getPawPrintValue(); ++i) {
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sb.append("{P}");
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}
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sb.append(": ");
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@ -2617,7 +2590,7 @@ public class HumanPlayer extends PlayerImpl {
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// prepare dialog
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String message;
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if (modes.getMaxPawPrints() == 0){
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if (modes.getMaxPawPrints() == 0) {
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message = "Choose mode (selected " + modes.getSelectedModes().size() + " of " + modes.getMaxModes(game, source)
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+ ", min " + modes.getMinModes() + ")";
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} else {
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@ -73,7 +73,7 @@ class GrandWarlordRadhaEffect extends OneShotEffect {
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if (controller == null || amount < 1) {
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return false;
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}
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List<Integer> manaList = controller.getMultiAmount(this.outcome, Arrays.asList("R", "G"), 0, amount, MultiAmountType.MANA, game);
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List<Integer> manaList = controller.getMultiAmount(this.outcome, Arrays.asList("R", "G"), 0, amount, amount, MultiAmountType.MANA, game);
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Mana mana = new Mana();
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mana.add(new Mana(ColoredManaSymbol.R, manaList.get(0)));
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@ -94,7 +94,7 @@ class KlauthUnrivaledAncientEffect extends OneShotEffect {
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.mapToInt(MageInt::getValue)
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.sum();
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List<Integer> manaList = player.getMultiAmount(
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outcome, manaSymbols, 0, attackerPower, MultiAmountType.MANA, game
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outcome, manaSymbols, 0, attackerPower, attackerPower, MultiAmountType.MANA, game
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);
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player.getManaPool().addMana(
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new KlauthUnrivaledAncientConditionalMana(manaList), game, source, true
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@ -2875,11 +2875,11 @@ public class TestPlayer implements Player {
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@Override
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public List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages,
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int min, int max, MultiAmountType type, Game game) {
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int totalMin, int totalMax, MultiAmountType type, Game game) {
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assertAliasSupportInChoices(false);
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int needCount = messages.size();
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List<Integer> defaultList = MultiAmountType.prepareDefaltValues(messages, min, max);
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List<Integer> defaultList = MultiAmountType.prepareDefaltValues(messages, totalMin, totalMax);
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if (needCount == 0) {
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return defaultList;
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}
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@ -2905,7 +2905,7 @@ public class TestPlayer implements Player {
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}
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// extra check
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if (!MultiAmountType.isGoodValues(answer, messages, min, max)) {
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if (!MultiAmountType.isGoodValues(answer, messages, totalMin, totalMax)) {
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Assert.fail("Wrong choices in multi amount: " + answer
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.stream()
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.map(String::valueOf)
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@ -2916,7 +2916,7 @@ public class TestPlayer implements Player {
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}
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this.chooseStrictModeFailed("choice", game, "Multi amount: " + type.getHeader());
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return computerPlayer.getMultiAmountWithIndividualConstraints(outcome, messages, min, max, type, game);
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return computerPlayer.getMultiAmountWithIndividualConstraints(outcome, messages, totalMin, totalMax, type, game);
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}
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@Override
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@ -4384,14 +4384,6 @@ public class TestPlayer implements Player {
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return computerPlayer.chooseBlockerOrder(blockers, combatGroup, blockerOrder, game);
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}
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@Override
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public void assignDamage(int damage, List<UUID> targets,
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String singleTargetName, UUID attackerId, Ability source,
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Game game
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) {
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computerPlayer.assignDamage(damage, targets, singleTargetName, attackerId, source, game);
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}
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@Override
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public void sideboard(Match match, Deck deck
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) {
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@ -104,7 +104,7 @@ public class AddConditionalManaOfAnyColorEffect extends ManaEffect {
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manaStrings.add("B");
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manaStrings.add("R");
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manaStrings.add("G");
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List<Integer> choices = controller.getMultiAmount(this.outcome, manaStrings, 0, value, MultiAmountType.MANA, game);
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List<Integer> choices = controller.getMultiAmount(this.outcome, manaStrings, 0, value, value, MultiAmountType.MANA, game);
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Mana mana = new Mana(choices.get(0), choices.get(1), choices.get(2), choices.get(3), choices.get(4), 0, 0, 0);
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return manaBuilder.setMana(mana, source, game).build();
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}
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@ -117,7 +117,7 @@ public class AddManaInAnyCombinationEffect extends ManaEffect {
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// Ask player for color distribution
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int manaAmount = amount.calculate(game, source, this);
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List<Integer> manaList = player.getMultiAmount(this.outcome, manaStrings, 0, manaAmount, MultiAmountType.MANA, game);
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List<Integer> manaList = player.getMultiAmount(this.outcome, manaStrings, 0, manaAmount, manaAmount, MultiAmountType.MANA, game);
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// Convert choices to mana
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for (int i = 0; i < size; i++) {
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@ -159,7 +159,7 @@ public class DynamicManaEffect extends ManaEffect {
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manaStrings.add("B");
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manaStrings.add("R");
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manaStrings.add("G");
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List<Integer> choices = controller.getMultiAmount(this.outcome, manaStrings, 0, count, MultiAmountType.MANA, game);
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List<Integer> choices = controller.getMultiAmount(this.outcome, manaStrings, 0, count, count, MultiAmountType.MANA, game);
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computedMana.add(new Mana(choices.get(0), choices.get(1), choices.get(2), choices.get(3), choices.get(4), 0, 0, 0));
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}
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}
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@ -140,7 +140,7 @@ public enum MultiAmountType {
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return res;
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}
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public static boolean isGoodValues(List<Integer> values, List<MultiAmountMessage> constraints, int min, int max) {
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public static boolean isGoodValues(List<Integer> values, List<MultiAmountMessage> constraints, int totalMin, int totalMax) {
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if (values.size() != constraints.size()) {
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return false;
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}
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@ -156,7 +156,7 @@ public enum MultiAmountType {
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currentSum += value;
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}
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return currentSum >= min && currentSum <= max;
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return currentSum >= totalMin && currentSum <= totalMax;
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}
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public static List<Integer> parseAnswer(String answerToParse, List<MultiAmountMessage> constraints, int min,
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@ -413,7 +413,7 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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* Draw cards. If you call it in replace events then use method with event param instead (for appliedEffects)
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*
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* @param num cards to draw
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* @param num cards to draw
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* @param source can be null for game default draws (non effects, example: start of the turn)
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* @return number of cards drawn, including as a result of replacement effects
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*/
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@ -422,7 +422,7 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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* Draw cards with applied effects, for replaceEvent
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*
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* @param num cards to draw
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* @param num cards to draw
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* @param source can be null for game default draws (non effects, example: start of the turn)
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* @param event original draw event in replacement code
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* @return number of cards drawn, including as a result of replacement effects
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@ -760,26 +760,28 @@ public interface Player extends MageItem, Copyable<Player> {
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*/
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UUID chooseBlockerOrder(List<Permanent> blockers, CombatGroup combatGroup, List<UUID> blockerOrder, Game game);
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void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID attackerId, Ability source, Game game);
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int getAmount(int min, int max, String message, Game game);
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/**
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* Player distributes amount among multiple options
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*
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* @param outcome AI hint
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* @param messages List of options to distribute amount among
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* @param min Minimum value per option
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* @param max Total amount to be distributed
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* @param type MultiAmountType enum to set dialog options such as title and header
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* @param game Game
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* @param outcome AI hint
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* @param messages List of options to distribute amount among
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* @param optionMin Minimum value per option
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* @param totalMin Minimum total amount to be distributed
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* @param totalMax Total amount to be distributed
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* @param type MultiAmountType enum to set dialog options such as title and header
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* @param game Game
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* @return List of integers with size equal to messages.size(). The sum of the integers is equal to max.
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*/
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default List<Integer> getMultiAmount(Outcome outcome, List<String> messages, int min, int max, MultiAmountType type, Game game) {
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default List<Integer> getMultiAmount(Outcome outcome, List<String> messages, int optionMin, int totalMin, int totalMax, MultiAmountType type, Game game) {
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if (optionMin > totalMax || optionMin * messages.size() > totalMin) {
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throw new IllegalArgumentException(String.format("Wrong code usage: getMultiAmount found bad option min/max values: %d/%d", optionMin, totalMax));
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}
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List<MultiAmountMessage> constraints = messages.stream()
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.map(s -> new MultiAmountMessage(s, min, max))
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.map(s -> new MultiAmountMessage(s, optionMin, totalMax))
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.collect(Collectors.toList());
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return getMultiAmountWithIndividualConstraints(outcome, constraints, min, max, type, game);
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return getMultiAmountWithIndividualConstraints(outcome, constraints, totalMin, totalMax, type, game);
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}
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/**
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@ -787,13 +789,13 @@ public interface Player extends MageItem, Copyable<Player> {
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*
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* @param outcome AI hint
|
||||
* @param messages List of options to distribute amount among. Each option has a constraint on the min, max chosen for it
|
||||
* @param min Total minimum amount to be distributed
|
||||
* @param max Total amount to be distributed
|
||||
* @param totalMin Total minimum amount to be distributed
|
||||
* @param totalMax Total amount to be distributed
|
||||
* @param type MultiAmountType enum to set dialog options such as title and header
|
||||
* @param game Game
|
||||
* @return List of integers with size equal to messages.size(). The sum of the integers is equal to max.
|
||||
*/
|
||||
List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages, int min, int max, MultiAmountType type, Game game);
|
||||
List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages, int totalMin, int totalMax, MultiAmountType type, Game game);
|
||||
|
||||
void sideboard(Match match, Deck deck);
|
||||
|
||||
|
|
|
|||
|
|
@ -200,11 +200,6 @@ public class StubPlayer extends PlayerImpl {
|
|||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID attackerId, Ability source, Game game) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getAmount(int min, int max, String message, Game game) {
|
||||
return 0;
|
||||
|
|
@ -212,7 +207,7 @@ public class StubPlayer extends PlayerImpl {
|
|||
|
||||
@Override
|
||||
public List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages,
|
||||
int min, int max, MultiAmountType type, Game game) {
|
||||
int totalMin, int totalMax, MultiAmountType type, Game game) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue