refactor: removed outdated Player::assignDamage by multi amount dialog, fixed getMultiAmount to work with min values, added additional checks

This commit is contained in:
Oleg Agafonov 2024-10-24 15:31:04 +04:00
parent 86fc0028c1
commit 2d9ac4e732
12 changed files with 50 additions and 127 deletions

View file

@ -41,7 +41,6 @@ import mage.target.Target;
import mage.target.TargetAmount;
import mage.target.TargetCard;
import mage.target.TargetPermanent;
import mage.target.common.TargetAnyTarget;
import mage.target.common.TargetAttackingCreature;
import mage.target.common.TargetDefender;
import mage.target.targetpointer.TargetPointer;
@ -1140,7 +1139,7 @@ public class HumanPlayer extends PlayerImpl {
}
// ask and assign new amount
List<Integer> targetValues = getMultiAmount(outcome, targetNames, 1, amountTotal, multiAmountType, game);
List<Integer> targetValues = getMultiAmount(outcome, targetNames, 1, amountTotal, amountTotal, multiAmountType, game);
for (int i = 0; i < targetValues.size(); i++) {
int newAmount = targetValues.get(i);
UUID targetId = targets.get(i);
@ -1916,7 +1915,7 @@ public class HumanPlayer extends PlayerImpl {
// check if enough attackers are declared
// check if players have to be attacked
Set<UUID> playersToAttackIfAble = new HashSet<>();
// or if active player must attack with anything
boolean mustAttack = false;
@ -1927,7 +1926,7 @@ public class HumanPlayer extends PlayerImpl {
if (playerToAttack != null) {
playersToAttackIfAble.add(playerToAttack);
}
if (effect.mustAttack(game)){
if (effect.mustAttack(game)) {
mustAttack = true;
}
}
@ -1967,10 +1966,10 @@ public class HumanPlayer extends PlayerImpl {
}
}
if (mustAttack && game.getCombat().getAttackers().isEmpty()){
if (mustAttack && game.getCombat().getAttackers().isEmpty()) {
// no attackers, but required to attack with something -- check if anything can attack
for (Permanent attacker : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, getId(), game)) {
if (attacker.canAttackInPrinciple(null, game)){
if (attacker.canAttackInPrinciple(null, game)) {
game.informPlayer(this, "You are forced to attack with at least one creature, e.g. " + attacker.getIdName() + ".");
return false;
}
@ -2206,33 +2205,6 @@ public class HumanPlayer extends PlayerImpl {
}
}
@Override
public void assignDamage(int damage, java.util.List<UUID> targets, String singleTargetName, UUID attackerId, Ability source, Game game) {
int remainingDamage = damage;
while (remainingDamage > 0 && canRespond()) {
Target target = new TargetAnyTarget();
target.withNotTarget(true);
if (singleTargetName != null) {
target.withTargetName(singleTargetName);
}
this.choose(Outcome.Damage, target, source, game);
if (targets.isEmpty() || targets.contains(target.getFirstTarget())) {
int damageAmount = this.getAmount(0, remainingDamage, "Select amount", game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
permanent.damage(damageAmount, attackerId, source, game, false, true);
remainingDamage -= damageAmount;
} else {
Player player = game.getPlayer(target.getFirstTarget());
if (player != null) {
player.damage(damageAmount, attackerId, source, game);
remainingDamage -= damageAmount;
}
}
}
}
}
@Override
public int getAmount(int min, int max, String message, Game game) {
if (gameInCheckPlayableState(game)) {
@ -2262,15 +2234,16 @@ public class HumanPlayer extends PlayerImpl {
public List<Integer> getMultiAmountWithIndividualConstraints(
Outcome outcome,
List<MultiAmountMessage> messages,
int min,
int max,
int totalMin,
int totalMax,
MultiAmountType type,
Game game
) {
int needCount = messages.size();
List<Integer> defaultList = MultiAmountType.prepareDefaltValues(messages, min, max);
if (needCount == 0 || (needCount == 1 && min == max)
List<Integer> defaultList = MultiAmountType.prepareDefaltValues(messages, totalMin, totalMax);
if (needCount == 0 || (needCount == 1 && totalMin == totalMax)
|| messages.stream().map(m -> m.min == m.max).reduce(true, Boolean::logicalAnd)) {
// nothing to choose
return defaultList;
}
@ -2288,19 +2261,19 @@ public class HumanPlayer extends PlayerImpl {
if (type.isCanCancel()) {
options.put("canCancel", true);
}
game.fireGetMultiAmountEvent(playerId, messages, min, max, options);
game.fireGetMultiAmountEvent(playerId, messages, totalMin, totalMax, options);
}
waitForResponse(game);
// waiting correct values only
if (response.getString() != null) {
answer = MultiAmountType.parseAnswer(response.getString(), messages, min, max, false);
if (MultiAmountType.isGoodValues(answer, messages, min, max)) {
answer = MultiAmountType.parseAnswer(response.getString(), messages, totalMin, totalMax, false);
if (MultiAmountType.isGoodValues(answer, messages, totalMin, totalMax)) {
break;
} else {
// it's not normal: can be cheater or a wrong GUI checks
answer = null;
logger.error(String.format("GUI return wrong MultiAmountType values: %d %d %d - %s", needCount, min, max, response.getString()));
logger.error(String.format("GUI return wrong MultiAmountType values: %d %d %d - %s", needCount, totalMin, totalMax, response.getString()));
game.informPlayer(this, "Error, you must enter correct values.");
}
} else if (type.isCanCancel() && response.getBoolean() != null) {
@ -2594,8 +2567,8 @@ public class HumanPlayer extends PlayerImpl {
modeText = Character.toUpperCase(modeText.charAt(0)) + modeText.substring(1);
}
StringBuilder sb = new StringBuilder();
if (mode.getPawPrintValue() > 0){
for (int i = 0; i < mode.getPawPrintValue(); ++i){
if (mode.getPawPrintValue() > 0) {
for (int i = 0; i < mode.getPawPrintValue(); ++i) {
sb.append("{P}");
}
sb.append(": ");
@ -2617,7 +2590,7 @@ public class HumanPlayer extends PlayerImpl {
// prepare dialog
String message;
if (modes.getMaxPawPrints() == 0){
if (modes.getMaxPawPrints() == 0) {
message = "Choose mode (selected " + modes.getSelectedModes().size() + " of " + modes.getMaxModes(game, source)
+ ", min " + modes.getMinModes() + ")";
} else {