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* Protection - Fixed that protection from spells is also checked for determining if a spell can be cast due to have a valid target available.
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commit
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2 changed files with 78 additions and 6 deletions
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@ -31,6 +31,7 @@ import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.StaticAbility;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import mage.filter.FilterCard;
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@ -40,6 +41,7 @@ import mage.filter.FilterSpell;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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/**
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*
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@ -83,18 +85,25 @@ public class ProtectionAbility extends StaticAbility {
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}
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return true;
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}
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if (filter instanceof FilterSpell) {
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if (source instanceof Spell) {
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return !filter.match(source, game);
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}
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return true;
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}
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if (filter instanceof FilterCard) {
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if (source instanceof Card) {
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return !filter.match(source, game);
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}
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return true;
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}
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if (filter instanceof FilterSpell) {
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if (source instanceof Spell) {
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return !filter.match(source, game);
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}
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// Problem here is that for the check if a player can play a Spell, the source
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// object is still a card and not a spell yet. So retunr only if the source object can't be a spell
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// otherwise the following FilterObject check will be appied
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if (source instanceof StackObject
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|| (!source.getCardType().contains(CardType.INSTANT) && !source.getCardType().contains(CardType.SORCERY))) {
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return true;
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}
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}
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if (filter instanceof FilterObject) {
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return !filter.match(source, game);
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}
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