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* Fixed a bug of ConditionalTriggeredAbility if the ability triggered multiple times at the same time.
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7 changed files with 137 additions and 79 deletions
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@ -27,20 +27,22 @@
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*/
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package mage.sets.magic2012;
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import mage.constants.*;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ColoredManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.ColoredManaSymbol;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author Loki
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*/
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@ -55,6 +57,7 @@ public class JacesArchivist extends CardImpl {
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// {U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new JacesArchivistEffect(), new ColoredManaCost(ColoredManaSymbol.U));
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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@ -71,6 +74,7 @@ public class JacesArchivist extends CardImpl {
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}
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class JacesArchivistEffect extends OneShotEffect {
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JacesArchivistEffect() {
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super(Outcome.Discard);
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staticText = "Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way";
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@ -83,20 +87,18 @@ class JacesArchivistEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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int maxDiscarded = 0;
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Player sourcePlayer = game.getPlayer(source.getControllerId());
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for (UUID playerId : sourcePlayer.getInRange()) {
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Player controller = game.getPlayer(source.getControllerId());
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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int discarded = 0;
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for (Card c : player.getHand().getCards(game)) {
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if (player.discard(c, source, game))
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discarded++;
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}
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if (discarded > maxDiscarded)
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int discarded = player.getHand().size();
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player.discard(discarded, false, source, game);
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if (discarded > maxDiscarded) {
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maxDiscarded = discarded;
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}
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}
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}
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for (UUID playerId : sourcePlayer.getInRange()) {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.drawCards(maxDiscarded, game);
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