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Implemented Elephant Resurgence
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com AS IS AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.permanent.token;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
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import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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/**
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*
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* @author TheElk801
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*/
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public class ElephantResurgenceToken extends Token {
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public ElephantResurgenceToken() {
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super("Elephant", "green Elephant creature token. Those creatures have \"This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard.\"");
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cardType.add(CardType.CREATURE);
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color.setGreen(true);
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subtype.add(SubType.ELEPHANT);
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power = new MageInt(0);
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toughness = new MageInt(0);
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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new SetPowerToughnessSourceEffect(new CardsInControllerGraveyardCount(new FilterCreatureCard()), Duration.EndOfGame)
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.setText("This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard.")
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));
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}
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}
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