Implemented Elephant Resurgence

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Evan Kranzler 2017-09-22 16:02:34 -04:00
parent c5b93a9e1f
commit 2a9def5f50
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package mage.game.permanent.token;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
/**
*
* @author TheElk801
*/
public class ElephantResurgenceToken extends Token {
public ElephantResurgenceToken() {
super("Elephant", "green Elephant creature token. Those creatures have \"This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard.\"");
cardType.add(CardType.CREATURE);
color.setGreen(true);
subtype.add(SubType.ELEPHANT);
power = new MageInt(0);
toughness = new MageInt(0);
this.addAbility(new SimpleStaticAbility(
Zone.BATTLEFIELD,
new SetPowerToughnessSourceEffect(new CardsInControllerGraveyardCount(new FilterCreatureCard()), Duration.EndOfGame)
.setText("This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard.")
));
}
}