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- Added Hidden Stag and Soul Sculptor.
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parent
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8 changed files with 405 additions and 74 deletions
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author jeffwadsworth
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*/
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public class ControllerPlaysLandTriggeredAbility extends TriggeredAbilityImpl {
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public ControllerPlaysLandTriggeredAbility(Zone zone, Effect effect, Boolean optional) {
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super(zone, effect, optional);
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}
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public ControllerPlaysLandTriggeredAbility(ControllerPlaysLandTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.LAND_PLAYED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent land = game.getPermanent(event.getTargetId());
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return land.getControllerId().equals(controllerId);
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}
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@Override
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public ControllerPlaysLandTriggeredAbility copy() {
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return new ControllerPlaysLandTriggeredAbility(this);
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}
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@Override
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public String getRule() {
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return "Whenever you play a land, ";
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}
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}
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author jeffwadsworth
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*/
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public class OpponentPlaysLandTriggeredAbility extends TriggeredAbilityImpl {
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public OpponentPlaysLandTriggeredAbility(Zone zone, Effect effect, Boolean optional) {
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super(zone, effect, optional);
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}
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public OpponentPlaysLandTriggeredAbility(OpponentPlaysLandTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.LAND_PLAYED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent land = game.getPermanent(event.getTargetId());
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return game.getOpponents(controllerId).contains(land.getControllerId());
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}
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@Override
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public OpponentPlaysLandTriggeredAbility copy() {
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return new OpponentPlaysLandTriggeredAbility(this);
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}
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@Override
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public String getRule() {
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return "Whenever an opponent plays a land, ";
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}
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}
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.effects.common.continuous;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.CardType;
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import mage.constants.DependencyType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author jeffwadsworth
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*/
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public class BecomesEnchantmentSourceEffect extends ContinuousEffectImpl implements SourceEffect {
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public BecomesEnchantmentSourceEffect() {
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super(Duration.Custom, Outcome.AddAbility);
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staticText = "{this} becomes an Enchantment";
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dependencyTypes.add(DependencyType.EnchantmentAddingRemoving);
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}
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public BecomesEnchantmentSourceEffect(final BecomesEnchantmentSourceEffect effect) {
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super(effect);
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}
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@Override
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public BecomesEnchantmentSourceEffect copy() {
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return new BecomesEnchantmentSourceEffect(this);
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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affectedObjectList.add(new MageObjectReference(source.getSourceId(), game));
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Permanent permanent = affectedObjectList.get(0).getPermanent(game);
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if (permanent != null) {
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switch (layer) {
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case TypeChangingEffects_4:
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if (sublayer == SubLayer.NA) {
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permanent.getCardType().clear();
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permanent.getSubtype(game).clear();
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if (!permanent.getCardType().contains(CardType.ENCHANTMENT)) {
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permanent.getCardType().add(CardType.ENCHANTMENT);
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}
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}
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break;
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}
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return true;
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}
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this.discard();
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return Layer.TypeChangingEffects_4 == layer;
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}
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}
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