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Test framework: simplified AI logic and tests, added usage comments. Devs recommendations:
* in card's code use player.isComputer instead player.isHuman (it help to split Human/AI logic and test both by unit tests); * usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs; * unit tests for Human logic: call normal commands; * unit tests for AI logic: call aiXXX commands;
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22 changed files with 106 additions and 47 deletions
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@ -109,8 +109,9 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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public boolean chooseMulligan(Game game) {
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log.debug("chooseMulligan");
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if (hand.size() < 6
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|| isTestMode()
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|| game.getClass().getName().contains("Momir")) {
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|| isTestsMode() // ignore mulligan in tests
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|| game.getClass().getName().contains("Momir") // ignore mulligan in Momir games
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) {
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return false;
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}
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Set<Card> lands = hand.getCards(new FilterLandCard(), game);
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@ -2880,9 +2881,10 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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@Override
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public boolean isHuman() {
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if (human) {
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log.error("computer must be not human", new Throwable());
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throw new IllegalStateException("Computer player can't be Human");
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} else {
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return false;
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}
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return human;
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}
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@Override
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