From 288d951ae7154a0cf9c6e6ab3d93ad38ea824a06 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Thu, 25 Feb 2016 22:29:28 +0100 Subject: [PATCH] * Fixed Eldrazi Mimic test failing sometimes. --- .../mage/test/cards/copy/EldraziMimicTest.java | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/copy/EldraziMimicTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/copy/EldraziMimicTest.java index e07aedd5ece..d880482b64d 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/copy/EldraziMimicTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/copy/EldraziMimicTest.java @@ -45,11 +45,11 @@ public class EldraziMimicTest extends CardTestPlayerBase { */ @Test public void testCopyIfPermanentIsGone() { - // Devoid - // When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." - // Sacrifice an Eldrazi Scion: Tap target creature. - addCard(Zone.HAND, playerA, "Drowner of Hope", 1); // {5}{U} 5/5 - addCard(Zone.BATTLEFIELD, playerA, "Island", 6); + // Devoid (This card has no color.) + // Flying + // Whenever you cast a colorless spell, target opponent exiles the top card of his or her library. + addCard(Zone.HAND, playerA, "Thought Harvester", 1); // {3}{U} 2/4 + addCard(Zone.BATTLEFIELD, playerA, "Island", 4); // Whenever another colorless creature enters the battlefield under your control, you may have the base power and toughness of Eldrazi Mimic // become that creature's power and toughness until end of turn. addCard(Zone.BATTLEFIELD, playerA, "Eldrazi Mimic", 1); // 2/1 @@ -58,17 +58,17 @@ public class EldraziMimicTest extends CardTestPlayerBase { addCard(Zone.HAND, playerB, "Terror", 1); // {1}{B} addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drowner of Hope"); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Terror", "Drowner of Hope"); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thought Harvester"); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Terror", "Thought Harvester"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Terror", 1); - assertGraveyardCount(playerA, "Drowner of Hope", 1); + assertGraveyardCount(playerA, "Thought Harvester", 1); assertPermanentCount(playerA, "Eldrazi Mimic", 1); - assertPowerToughness(playerA, "Eldrazi Mimic", 5, 5); + assertPowerToughness(playerA, "Eldrazi Mimic", 2, 4); }