* Oath of Lieges - Fixed target handling (fixes #1312).

This commit is contained in:
LevelX2 2015-10-12 23:10:16 +02:00
parent 303362fa12
commit 288a1ec02c
4 changed files with 163 additions and 14 deletions

View file

@ -0,0 +1,124 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.enchantments;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class OathOfLiegesTest extends CardTestPlayerBase {
@Test
public void testSearchLandOwner() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent.
// The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W}
addCard(Zone.LIBRARY, playerA, "Plains", 1);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges");
addTarget(playerA, playerB);
addTarget(playerA, "Plains");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Oath of Lieges", 1);
assertPermanentCount(playerA, "Plains", 3);
}
@Test
public void testSearchLandOpponent() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent.
// The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W}
addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
addCard(Zone.LIBRARY, playerB, "Plains", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges");
addTarget(playerB, playerA);
addTarget(playerB, "Plains");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Oath of Lieges", 1);
assertPermanentCount(playerB, "Plains", 2);
}
@Test
public void testSearchLandOwnerCopy() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent.
// The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W}
addCard(Zone.LIBRARY, playerA, "Plains", 3);
addCard(Zone.HAND, playerA, "Plains", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
addCard(Zone.HAND, playerB, "Copy Enchantment", 1); // {2}{U}
addCard(Zone.LIBRARY, playerB, "Plains", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Copy Enchantment");
setChoice(playerB, "Oath of Lieges");
// turn 3
addTarget(playerA, playerB);
addTarget(playerA, "Plains"); // 3rd land
addTarget(playerA, "Plains"); // second trigger will fail because target player has no longer more lands than controller
playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains"); // 4th land
// turn 4
addTarget(playerB, playerA);
addTarget(playerB, "Plains");
addTarget(playerB, "Plains"); // second trigger will fail because target player has no longer more lands than controller
setStopAt(4, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerB, "Oath of Lieges", 1);
assertPermanentCount(playerA, "Oath of Lieges", 1);
assertPermanentCount(playerB, "Plains", 1);
assertPermanentCount(playerA, "Plains", 4);
}
}

View file

@ -813,6 +813,30 @@ public class TestPlayer implements Player {
return computerPlayer.chooseTarget(outcome, target, source, game);
}
@Override
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
if (!targets.isEmpty()) {
for (String targetDefinition : targets) {
String[] targetList = targetDefinition.split("\\^");
boolean targetFound = false;
for (String targetName : targetList) {
for (Card card : cards.getCards(game)) {
if (card.getName().equals(targetName)) {
target.add(card.getId(), game);
targetFound = true;
break;
}
}
}
if (targetFound) {
targets.remove(targetDefinition);
return true;
}
}
}
return computerPlayer.chooseTarget(outcome, cards, target, source, game);
}
@Override
public TriggeredAbility chooseTriggeredAbility(List<TriggeredAbility> abilities, Game game) {
if (!choices.isEmpty()) {
@ -1891,11 +1915,6 @@ public class TestPlayer implements Player {
return computerPlayer.choose(outcome, cards, target, game);
}
@Override
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
return computerPlayer.chooseTarget(outcome, cards, target, source, game);
}
@Override
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
return computerPlayer.chooseTargetAmount(outcome, target, source, game);