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* Oath of Lieges - Fixed target handling (fixes #1312).
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4 changed files with 163 additions and 14 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.enchantments;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class OathOfLiegesTest extends CardTestPlayerBase {
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@Test
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public void testSearchLandOwner() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent.
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// The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
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addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W}
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addCard(Zone.LIBRARY, playerA, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges");
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addTarget(playerA, playerB);
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addTarget(playerA, "Plains");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Oath of Lieges", 1);
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assertPermanentCount(playerA, "Plains", 3);
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}
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@Test
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public void testSearchLandOpponent() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent.
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// The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
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addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W}
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
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addCard(Zone.LIBRARY, playerB, "Plains", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges");
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addTarget(playerB, playerA);
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addTarget(playerB, "Plains");
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setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Oath of Lieges", 1);
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assertPermanentCount(playerB, "Plains", 2);
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}
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@Test
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public void testSearchLandOwnerCopy() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent.
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// The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
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addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W}
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addCard(Zone.LIBRARY, playerA, "Plains", 3);
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addCard(Zone.HAND, playerA, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
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addCard(Zone.HAND, playerB, "Copy Enchantment", 1); // {2}{U}
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addCard(Zone.LIBRARY, playerB, "Plains", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Copy Enchantment");
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setChoice(playerB, "Oath of Lieges");
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// turn 3
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addTarget(playerA, playerB);
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addTarget(playerA, "Plains"); // 3rd land
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addTarget(playerA, "Plains"); // second trigger will fail because target player has no longer more lands than controller
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playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains"); // 4th land
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// turn 4
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addTarget(playerB, playerA);
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addTarget(playerB, "Plains");
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addTarget(playerB, "Plains"); // second trigger will fail because target player has no longer more lands than controller
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setStopAt(4, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerB, "Oath of Lieges", 1);
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assertPermanentCount(playerA, "Oath of Lieges", 1);
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assertPermanentCount(playerB, "Plains", 1);
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assertPermanentCount(playerA, "Plains", 4);
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}
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}
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@ -813,6 +813,30 @@ public class TestPlayer implements Player {
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return computerPlayer.chooseTarget(outcome, target, source, game);
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}
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@Override
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public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
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if (!targets.isEmpty()) {
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for (String targetDefinition : targets) {
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String[] targetList = targetDefinition.split("\\^");
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boolean targetFound = false;
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for (String targetName : targetList) {
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for (Card card : cards.getCards(game)) {
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if (card.getName().equals(targetName)) {
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target.add(card.getId(), game);
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targetFound = true;
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break;
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}
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}
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}
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if (targetFound) {
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targets.remove(targetDefinition);
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return true;
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}
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}
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}
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return computerPlayer.chooseTarget(outcome, cards, target, source, game);
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}
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@Override
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public TriggeredAbility chooseTriggeredAbility(List<TriggeredAbility> abilities, Game game) {
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if (!choices.isEmpty()) {
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@ -1891,11 +1915,6 @@ public class TestPlayer implements Player {
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return computerPlayer.choose(outcome, cards, target, game);
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}
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@Override
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public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
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return computerPlayer.chooseTarget(outcome, cards, target, source, game);
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}
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@Override
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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return computerPlayer.chooseTargetAmount(outcome, target, source, game);
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