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* Triton Tactics - Fixed that the don't untap effect for the blocked creatures did not work.
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4 changed files with 82 additions and 4 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.rules;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DontUntapTest extends CardTestPlayerBase {
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/**
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* Test that the attackers blocked by creatures boosted with
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* Triton Tactics do not untap in their controllers next untap step
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*/
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@Test
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public void testTritonTactics() {
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// Up to two target creatures each get +0/+3 until end of turn. Untap those creatures.
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// At this turn's next end of combat, tap each creature that was blocked by one of those
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// creatures this turn and it doesn't untap during its controller's next untap step.
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addCard(Zone.HAND, playerA, "Triton Tactics");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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// {T}: You gain 1 life.
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addCard(Zone.BATTLEFIELD, playerA, "Soulmender", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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activateAbility(4, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: You gain 1 life");
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attack(4, playerB, "Silvercoat Lion");
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castSpell(4, PhaseStep.DECLARE_ATTACKERS, playerA, "Triton Tactics", "Soulmender");
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block(4, playerA, "Soulmender", "Silvercoat Lion");
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setStopAt(6, PhaseStep.DRAW);
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execute();
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assertGraveyardCount(playerA, "Triton Tactics", 1);
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assertPowerToughness(playerA, "Soulmender", 1, 1);
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assertPowerToughness(playerB, "Silvercoat Lion", 2, 2);
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assertTapped("Silvercoat Lion", true); // Should be stilled tapped in turn 6 because it was blocked in turn 4 with Triton Tactics
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assertLife(playerA, 21);
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assertLife(playerB, 20);
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}
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}
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@ -58,6 +58,9 @@ public class SiftThroughSandsTest extends CardTestPlayerBase {
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}
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// TODO: This test fails sometimes if building the complete test project
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// cause is still unknown
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// test that The Unspeakable is not put onto the battlefield
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@Test
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public void testNotTheUnspeakable() {
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