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* Axebane Guardian - Fixed netMana hadling.
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ce20eb545e
commit
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4 changed files with 49 additions and 73 deletions
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@ -31,7 +31,10 @@ import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.choices.ChoiceColor;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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@ -70,7 +73,7 @@ public class DynamicManaEffect extends BasicManaEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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computeMana(game, source);
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computeMana(false, game, source);
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game.getPlayer(source.getControllerId()).getManaPool().addMana(computedMana, game, source);
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return true;
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}
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@ -83,7 +86,7 @@ public class DynamicManaEffect extends BasicManaEffect {
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return super.getText(mode) + " for each " + amount.getMessage();
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}
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public Mana computeMana(Game game, Ability source){
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public Mana computeMana(boolean netMana ,Game game, Ability source){
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this.computedMana.clear();
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int count = amount.calculate(game, source, this);
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if (mana.getBlack() > 0) {
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@ -96,6 +99,33 @@ public class DynamicManaEffect extends BasicManaEffect {
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computedMana.setRed(count);
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} else if (mana.getWhite() > 0) {
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computedMana.setWhite(count);
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} else if (mana.getAny() > 0) {
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if (netMana) {
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computedMana.setAny(count);
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} else {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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for(int i = 0; i < count; i++){
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ChoiceColor choiceColor = new ChoiceColor();
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while (!controller.choose(Outcome.Benefit, choiceColor, game)) {
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if (!controller.isInGame()) {
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return computedMana;
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}
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}
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if (choiceColor.getColor().isBlack()) {
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computedMana.addBlack();
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} else if (choiceColor.getColor().isBlue()) {
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computedMana.addBlue();
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} else if (choiceColor.getColor().isRed()) {
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computedMana.addRed();
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} else if (choiceColor.getColor().isGreen()) {
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computedMana.addGreen();
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} else if (choiceColor.getColor().isWhite()) {
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computedMana.addWhite();
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}
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}
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}
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}
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} else {
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computedMana.setColorless(count);
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}
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@ -88,6 +88,6 @@ public class DynamicManaAbility extends ManaAbility {
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if (game == null) {
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return new Mana();
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}
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return new Mana(manaEffect.computeMana(game, this));
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return new Mana(manaEffect.computeMana(true, game, this));
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}
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}
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