* Offering - Fixed handling of hybrid mana in casting costs of offered creatures (fixes #6961).

This commit is contained in:
LevelX2 2020-08-14 10:25:47 +02:00
parent 0cda2d9635
commit 27b5c920f7
3 changed files with 93 additions and 6 deletions

View file

@ -75,4 +75,68 @@ public class OfferingTest extends CardTestPlayerBase {
assertGraveyardCount(playerA, "Akki Drillmaster", 1);
}
@Test
public void testCastWithBorosRecruit() {
setStrictChooseMode(true);
// Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
// Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
String patron = "Patron of the Akki"; // Creature {4}{R}{R} (5/5)
addCard(Zone.HAND, playerA, patron, 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// First strike
addCard(Zone.BATTLEFIELD, playerA, "Boros Recruit"); // Creature Goblin {R/W} (1/1)
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, patron);
setChoice(playerA, "Yes");
addTarget(playerA, "Boros Recruit");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, patron, 1);
assertGraveyardCount(playerA, "Boros Recruit", 1);
}
@Test
public void testCastWithMultipleOptions() {
setStrictChooseMode(true);
// Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
// Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
String patron = "Patron of the Akki"; // Creature {4}{R}{R} (5/5)
addCard(Zone.HAND, playerA, patron, 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// First strike
addCard(Zone.BATTLEFIELD, playerA, "Boros Recruit"); // Creature Goblin {R/W} (1/1)
addCard(Zone.BATTLEFIELD, playerA, "Akki Drillmaster"); // Creature Goblin {2}{R} (2/2)
addCard(Zone.BATTLEFIELD, playerA, "Boggart Ram-Gang"); // Creature Goblin Warrior {R/G}{R/G}{R/G} (3/3)
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, patron);
setChoice(playerA, "Yes");
addTarget(playerA, "Boggart Ram-Gang");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, patron, 1);
assertGraveyardCount(playerA, "Boggart Ram-Gang", 1);
}
}