Fixed wrong targetId in CAST_SPELL, fixed miss code from 7b7bbcadd6;

This commit is contained in:
Oleg Agafonov 2021-09-04 03:01:20 +04:00
parent a0e046bf70
commit 261f32d9b9
5 changed files with 48 additions and 26 deletions

View file

@ -1380,8 +1380,10 @@ public class ComputerPlayer extends PlayerImpl implements Player {
for (Mana avail : available) {
if (mana.enough(avail)) {
SpellAbility ability = card.getSpellAbility();
GameEvent castEvent = GameEvent.getEvent(GameEvent.EventType.CAST_SPELL, ability.getId(), ability, playerId);
castEvent.setZone(game.getState().getZone(card.getMainCard().getId()));
if (ability != null && ability.canActivate(playerId, game).canActivate()
&& !game.getContinuousEffects().preventedByRuleModification(GameEvent.getEvent(GameEvent.EventType.CAST_SPELL, ability.getSourceId(), ability, playerId), ability, game, true)) {
&& !game.getContinuousEffects().preventedByRuleModification(castEvent, ability, game, true)) {
if (card.isInstant(game)
|| card.hasAbility(FlashAbility.getInstance(), game)) {
playableInstant.add(card);