Fixed mode handling for modes that can be selected multiple times.

This commit is contained in:
LevelX2 2016-10-03 19:41:46 +02:00
parent 8df5bfa251
commit 24fc597fe5
7 changed files with 188 additions and 40 deletions

View file

@ -0,0 +1,99 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.modal;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SameModeMoreThanOnceTest extends CardTestPlayerBase {
@Test
public void testEachModeOnce() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Choose three. You may choose the same mode more than once.
// - Target player draws a card and loses 1 life;
// - Target creature gets -2/-2 until end of turn;
// - Return target creature card from your graveyard to your hand.
addCard(Zone.HAND, playerA, "Wretched Confluence"); // Instant {3}{B}{B}
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wretched Confluence", "mode=1targetPlayer=PlayerA^mode=2Pillarfield Ox^mode=3Silvercoat Lion");
setModeChoice(playerA, "1");
setModeChoice(playerA, "2");
setModeChoice(playerA, "3");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Wretched Confluence", 1);
assertLife(playerA, 19);
assertLife(playerB, 20);
assertHandCount(playerA, 2);
assertPowerToughness(playerB, "Pillarfield Ox", 0, 2);
assertGraveyardCount(playerA, "Silvercoat Lion", 0);
}
@Test
public void testSecondModeTwiceThridModeOnce() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Choose three. You may choose the same mode more than once.
// - Target player draws a card and loses 1 life;
// - Target creature gets -2/-2 until end of turn;
// - Return target creature card from your graveyard to your hand.
addCard(Zone.HAND, playerA, "Wretched Confluence"); // Instant {3}{B}{B}
addCard(Zone.BATTLEFIELD, playerB, "Wall of Air");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wretched Confluence", "mode=1Pillarfield Ox^mode=2Wall of Air^mode=3Silvercoat Lion");
setModeChoice(playerA, "2");
setModeChoice(playerA, "2");
setModeChoice(playerA, "3");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Wretched Confluence", 1);
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPowerToughness(playerB, "Wall of Air", -1, 3);
assertPowerToughness(playerB, "Pillarfield Ox", 0, 2);
assertGraveyardCount(playerA, "Silvercoat Lion", 0);
}
}

View file

@ -282,19 +282,14 @@ public class TestPlayer implements Player {
Mode selectedMode = null;
if (targetName.startsWith("mode=")) {
int modeNr = Integer.parseInt(targetName.substring(5, 6));
if (modeNr == 0 || modeNr > ability.getModes().size()) {
if (modeNr == 0 || modeNr > (ability.getModes().isEachModeMoreThanOnce() ? ability.getModes().getSelectedModes().size() : ability.getModes().size())) {
throw new UnsupportedOperationException("Given mode number (" + modeNr + ") not available for " + ability.toString());
}
UUID modeId = ability.getModes().getModeId(modeNr);
for (UUID currentModeId : ability.getModes().getSelectedModes()) {
Mode mode = ability.getModes().get(currentModeId);
if (mode.getId().equals(modeId)) {
selectedMode = mode;
ability.getModes().setActiveMode(mode);
index = 0; // reset target index if mode changes
break;
}
selectedMode = ability.getModes().get(modeId);
if (modeId != ability.getModes().getMode().getId()) {
ability.getModes().setActiveMode(modeId);
index = 0; // reset target index if mode changes
}
targetName = targetName.substring(6);
} else {

View file

@ -1131,7 +1131,8 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
* additional by setcode e.g. "creatureName-M15" you can add [no copy] to
* the end of the target name to prohibite targets that are copied you can
* add [only copy] to the end of the target name to allow only targets that
* are copies
* are copies For modal spells use a prefix with the mode number:
* mode=1Lightning Bolt^mode=2Silvercoat Lion
*/
public void addTarget(TestPlayer player, String target) {
player.addTarget(target);

View file

@ -307,8 +307,7 @@ public abstract class AbilityImpl implements Ability {
return false;
}
for (UUID modeId : this.getModes().getSelectedModes()) {
Mode mode = this.getModes().get(modeId);
this.getModes().setActiveMode(mode);
this.getModes().setActiveMode(modeId);
//20121001 - 601.2c
// 601.2c The player announces his or her choice of an appropriate player, object, or zone for
// each target the spell requires. A spell may require some targets only if an alternative or
@ -330,7 +329,7 @@ public abstract class AbilityImpl implements Ability {
sourceObject.adjustTargets(this, game);
}
// Flashback abilities haven't made the choices the underlying spell might need for targetting.
if (!(this instanceof FlashbackAbility) && mode.getTargets().size() > 0 && mode.getTargets().chooseTargets(
if (!(this instanceof FlashbackAbility) && getTargets().size() > 0 && getTargets().chooseTargets(
getEffects().get(0).getOutcome(), this.controllerId, this, noMana, game) == false) {
if ((variableManaCost != null || announceString != null) && !game.isSimulation()) {
game.informPlayer(controller, (sourceObject != null ? sourceObject.getIdName() : "") + ": no valid targets with this value of X");

View file

@ -1,16 +1,16 @@
/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
@ -54,6 +54,10 @@ public class Mode implements Serializable {
this.effects = mode.effects.copy();
}
public UUID setRandomId() {
return this.id = UUID.randomUUID();
}
public Mode copy() {
return new Mode(this);
}

View file

@ -55,13 +55,14 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
private TargetController modeChooser;
private boolean eachModeMoreThanOnce; // each mode can be selected multiple times during one choice
private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists
private final LinkedHashMap<UUID, Mode> duplicateModes = new LinkedHashMap<>();
public Modes() {
this.currentMode = new Mode();
this.put(currentMode.getId(), currentMode);
this.minModes = 1;
this.maxModes = 1;
this.selectedModes.add(currentMode.getId());
this.addSelectedMode(currentMode.getId());
this.modeChooser = TargetController.YOU;
this.eachModeOnlyOnce = false;
this.eachModeMoreThanOnce = false;
@ -71,6 +72,9 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
for (Map.Entry<UUID, Mode> entry : modes.entrySet()) {
this.put(entry.getKey(), entry.getValue().copy());
}
for (Map.Entry<UUID, Mode> entry : modes.duplicateModes.entrySet()) {
this.put(entry.getKey(), entry.getValue().copy());
}
this.minModes = modes.minModes;
this.maxModes = modes.maxModes;
this.selectedModes.addAll(modes.getSelectedModes());
@ -78,7 +82,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
if (modes.getSelectedModes().isEmpty()) {
this.currentMode = values().iterator().next();
} else {
this.currentMode = get(selectedModes.get(0));
this.currentMode = get(modes.getMode().getId());
}
this.modeChooser = modes.modeChooser;
this.eachModeOnlyOnce = modes.eachModeOnlyOnce;
@ -89,16 +93,41 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
return new Modes(this);
}
@Override
public Mode get(Object key) {
Mode modeToGet = super.get(key);
if (modeToGet == null && eachModeMoreThanOnce) {
modeToGet = duplicateModes.get(key);
}
return modeToGet;
}
public Mode getMode() {
return currentMode;
}
/**
* Returns the mode by index. For modal spells with eachModeMoreThanOnce,
* the index returns the n selected mode
*
* @param index
* @return
*/
public UUID getModeId(int index) {
int idx = 0;
for (Mode mode : this.values()) {
idx++;
if (idx == index) {
return mode.getId();
if (eachModeMoreThanOnce) {
for (UUID modeId : this.selectedModes) {
idx++;
if (idx == index) {
return modeId;
}
}
} else {
for (Mode mode : this.values()) {
idx++;
if (idx == index) {
return mode.getId();
}
}
}
return null;
@ -138,6 +167,12 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
}
}
public void setActiveMode(UUID modeId) {
if (selectedModes.contains(modeId)) {
this.currentMode = get(modeId);
}
}
public void addMode(Mode mode) {
this.put(mode.getId(), mode);
}
@ -145,6 +180,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
public boolean choose(Game game, Ability source) {
if (this.size() > 1) {
this.selectedModes.clear();
this.duplicateModes.clear();
// check if mode modifying abilities exist
Card card = game.getCard(source.getSourceId());
if (card != null) {
@ -163,7 +199,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
for (Mode mode : this.values()) {
if ((!isEachModeOnlyOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId()))
&& mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) {
this.selectedModes.add(mode.getId());
this.addSelectedMode(mode.getId());
}
}
if (isEachModeOnlyOnce()) {
@ -200,7 +236,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
}
return this.selectedModes.size() >= this.getMinModes();
}
this.selectedModes.add(choice.getId());
this.addSelectedMode(choice.getId());
if (currentMode == null) {
currentMode = choice;
}
@ -209,17 +245,15 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
setAlreadySelectedModes(selectedModes, source, game);
}
return true;
} else { // only one mode
if (currentMode == null) {
this.selectedModes.clear();
Mode mode = this.values().iterator().next();
this.addSelectedMode(mode.getId());
this.setActiveMode(mode);
}
return true;
}
if (currentMode == null) {
this.selectedModes.clear();
Mode copiedMode = this.values().iterator().next().copy();
this.selectedModes.add(copiedMode.getId());
this.setActiveMode(copiedMode);
}
if (isEachModeOnlyOnce()) {
setAlreadySelectedModes(selectedModes, source, game);
}
return true;
}
/**
@ -236,6 +270,23 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
}
}
/**
* Adds a mode as selected. If the mode is already selected, it copies the
* mode and adds it to the duplicate modes
*
* @param modeId
*/
private void addSelectedMode(UUID modeId) {
if (selectedModes.contains(modeId) && eachModeMoreThanOnce) {
Mode duplicateMode = get(modeId).copy();
duplicateMode.setRandomId();
modeId = duplicateMode.getId();
duplicateModes.put(modeId, duplicateMode);
}
this.selectedModes.add(modeId);
}
// The already once selected modes for a modal card are stored as a state value
// That's important for modal abilities with modes that can only selected once while the object stays in its zone
@SuppressWarnings("unchecked")

View file

@ -211,9 +211,8 @@ public class Spell extends StackObjImpl implements Card {
for (SpellAbility spellAbility : this.spellAbilities) {
if (spellAbilityHasLegalParts(spellAbility, game)) {
for (UUID modeId : spellAbility.getModes().getSelectedModes()) {
Mode mode = spellAbility.getModes().get(modeId);
spellAbility.getModes().setActiveMode(mode);
if (mode.getTargets().stillLegal(spellAbility, game)) {
spellAbility.getModes().setActiveMode(modeId);
if (spellAbility.getTargets().stillLegal(spellAbility, game)) {
if (!spellAbility.getSpellAbilityType().equals(SpellAbilityType.SPLICE)) {
updateOptionalCosts(index);
}