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Fixed mode handling for modes that can be selected multiple times.
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7 changed files with 188 additions and 40 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.modal;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SameModeMoreThanOnceTest extends CardTestPlayerBase {
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@Test
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public void testEachModeOnce() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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// Choose three. You may choose the same mode more than once.
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// - Target player draws a card and loses 1 life;
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// - Target creature gets -2/-2 until end of turn;
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// - Return target creature card from your graveyard to your hand.
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addCard(Zone.HAND, playerA, "Wretched Confluence"); // Instant {3}{B}{B}
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addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wretched Confluence", "mode=1targetPlayer=PlayerA^mode=2Pillarfield Ox^mode=3Silvercoat Lion");
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setModeChoice(playerA, "1");
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setModeChoice(playerA, "2");
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setModeChoice(playerA, "3");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Wretched Confluence", 1);
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assertLife(playerA, 19);
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assertLife(playerB, 20);
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assertHandCount(playerA, 2);
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assertPowerToughness(playerB, "Pillarfield Ox", 0, 2);
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assertGraveyardCount(playerA, "Silvercoat Lion", 0);
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}
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@Test
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public void testSecondModeTwiceThridModeOnce() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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// Choose three. You may choose the same mode more than once.
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// - Target player draws a card and loses 1 life;
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// - Target creature gets -2/-2 until end of turn;
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// - Return target creature card from your graveyard to your hand.
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addCard(Zone.HAND, playerA, "Wretched Confluence"); // Instant {3}{B}{B}
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addCard(Zone.BATTLEFIELD, playerB, "Wall of Air");
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addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
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addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wretched Confluence", "mode=1Pillarfield Ox^mode=2Wall of Air^mode=3Silvercoat Lion");
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setModeChoice(playerA, "2");
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setModeChoice(playerA, "2");
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setModeChoice(playerA, "3");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Wretched Confluence", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPowerToughness(playerB, "Wall of Air", -1, 3);
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assertPowerToughness(playerB, "Pillarfield Ox", 0, 2);
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assertGraveyardCount(playerA, "Silvercoat Lion", 0);
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}
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}
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@ -282,19 +282,14 @@ public class TestPlayer implements Player {
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Mode selectedMode = null;
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if (targetName.startsWith("mode=")) {
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int modeNr = Integer.parseInt(targetName.substring(5, 6));
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if (modeNr == 0 || modeNr > ability.getModes().size()) {
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if (modeNr == 0 || modeNr > (ability.getModes().isEachModeMoreThanOnce() ? ability.getModes().getSelectedModes().size() : ability.getModes().size())) {
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throw new UnsupportedOperationException("Given mode number (" + modeNr + ") not available for " + ability.toString());
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}
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UUID modeId = ability.getModes().getModeId(modeNr);
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for (UUID currentModeId : ability.getModes().getSelectedModes()) {
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Mode mode = ability.getModes().get(currentModeId);
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if (mode.getId().equals(modeId)) {
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selectedMode = mode;
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ability.getModes().setActiveMode(mode);
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selectedMode = ability.getModes().get(modeId);
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if (modeId != ability.getModes().getMode().getId()) {
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ability.getModes().setActiveMode(modeId);
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index = 0; // reset target index if mode changes
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break;
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}
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}
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targetName = targetName.substring(6);
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} else {
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@ -1131,7 +1131,8 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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* additional by setcode e.g. "creatureName-M15" you can add [no copy] to
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* the end of the target name to prohibite targets that are copied you can
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* add [only copy] to the end of the target name to allow only targets that
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* are copies
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* are copies For modal spells use a prefix with the mode number:
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* mode=1Lightning Bolt^mode=2Silvercoat Lion
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*/
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public void addTarget(TestPlayer player, String target) {
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player.addTarget(target);
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@ -307,8 +307,7 @@ public abstract class AbilityImpl implements Ability {
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return false;
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}
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for (UUID modeId : this.getModes().getSelectedModes()) {
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Mode mode = this.getModes().get(modeId);
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this.getModes().setActiveMode(mode);
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this.getModes().setActiveMode(modeId);
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//20121001 - 601.2c
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// 601.2c The player announces his or her choice of an appropriate player, object, or zone for
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// each target the spell requires. A spell may require some targets only if an alternative or
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@ -330,7 +329,7 @@ public abstract class AbilityImpl implements Ability {
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sourceObject.adjustTargets(this, game);
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}
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// Flashback abilities haven't made the choices the underlying spell might need for targetting.
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if (!(this instanceof FlashbackAbility) && mode.getTargets().size() > 0 && mode.getTargets().chooseTargets(
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if (!(this instanceof FlashbackAbility) && getTargets().size() > 0 && getTargets().chooseTargets(
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getEffects().get(0).getOutcome(), this.controllerId, this, noMana, game) == false) {
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if ((variableManaCost != null || announceString != null) && !game.isSimulation()) {
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game.informPlayer(controller, (sourceObject != null ? sourceObject.getIdName() : "") + ": no valid targets with this value of X");
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@ -54,6 +54,10 @@ public class Mode implements Serializable {
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this.effects = mode.effects.copy();
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}
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public UUID setRandomId() {
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return this.id = UUID.randomUUID();
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}
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public Mode copy() {
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return new Mode(this);
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}
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@ -55,13 +55,14 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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private TargetController modeChooser;
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private boolean eachModeMoreThanOnce; // each mode can be selected multiple times during one choice
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private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists
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private final LinkedHashMap<UUID, Mode> duplicateModes = new LinkedHashMap<>();
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public Modes() {
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this.currentMode = new Mode();
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this.put(currentMode.getId(), currentMode);
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this.minModes = 1;
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this.maxModes = 1;
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this.selectedModes.add(currentMode.getId());
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this.addSelectedMode(currentMode.getId());
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this.modeChooser = TargetController.YOU;
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this.eachModeOnlyOnce = false;
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this.eachModeMoreThanOnce = false;
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@ -71,6 +72,9 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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for (Map.Entry<UUID, Mode> entry : modes.entrySet()) {
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this.put(entry.getKey(), entry.getValue().copy());
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}
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for (Map.Entry<UUID, Mode> entry : modes.duplicateModes.entrySet()) {
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this.put(entry.getKey(), entry.getValue().copy());
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}
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this.minModes = modes.minModes;
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this.maxModes = modes.maxModes;
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this.selectedModes.addAll(modes.getSelectedModes());
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@ -78,7 +82,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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if (modes.getSelectedModes().isEmpty()) {
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this.currentMode = values().iterator().next();
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} else {
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this.currentMode = get(selectedModes.get(0));
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this.currentMode = get(modes.getMode().getId());
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}
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this.modeChooser = modes.modeChooser;
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this.eachModeOnlyOnce = modes.eachModeOnlyOnce;
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@ -89,18 +93,43 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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return new Modes(this);
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}
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@Override
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public Mode get(Object key) {
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Mode modeToGet = super.get(key);
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if (modeToGet == null && eachModeMoreThanOnce) {
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modeToGet = duplicateModes.get(key);
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}
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return modeToGet;
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}
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public Mode getMode() {
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return currentMode;
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}
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/**
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* Returns the mode by index. For modal spells with eachModeMoreThanOnce,
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* the index returns the n selected mode
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*
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* @param index
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* @return
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*/
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public UUID getModeId(int index) {
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int idx = 0;
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if (eachModeMoreThanOnce) {
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for (UUID modeId : this.selectedModes) {
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idx++;
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if (idx == index) {
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return modeId;
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}
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}
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} else {
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for (Mode mode : this.values()) {
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idx++;
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if (idx == index) {
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return mode.getId();
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}
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}
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}
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return null;
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}
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@ -138,6 +167,12 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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}
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public void setActiveMode(UUID modeId) {
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if (selectedModes.contains(modeId)) {
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this.currentMode = get(modeId);
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}
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}
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public void addMode(Mode mode) {
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this.put(mode.getId(), mode);
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}
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@ -145,6 +180,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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public boolean choose(Game game, Ability source) {
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if (this.size() > 1) {
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this.selectedModes.clear();
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this.duplicateModes.clear();
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// check if mode modifying abilities exist
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Card card = game.getCard(source.getSourceId());
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if (card != null) {
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@ -163,7 +199,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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for (Mode mode : this.values()) {
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if ((!isEachModeOnlyOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId()))
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&& mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) {
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this.selectedModes.add(mode.getId());
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this.addSelectedMode(mode.getId());
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}
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}
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if (isEachModeOnlyOnce()) {
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@ -200,7 +236,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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return this.selectedModes.size() >= this.getMinModes();
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}
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this.selectedModes.add(choice.getId());
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this.addSelectedMode(choice.getId());
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if (currentMode == null) {
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currentMode = choice;
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}
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@ -209,18 +245,16 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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setAlreadySelectedModes(selectedModes, source, game);
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}
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return true;
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}
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} else { // only one mode
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if (currentMode == null) {
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this.selectedModes.clear();
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Mode copiedMode = this.values().iterator().next().copy();
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this.selectedModes.add(copiedMode.getId());
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this.setActiveMode(copiedMode);
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}
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if (isEachModeOnlyOnce()) {
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setAlreadySelectedModes(selectedModes, source, game);
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Mode mode = this.values().iterator().next();
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this.addSelectedMode(mode.getId());
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this.setActiveMode(mode);
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}
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return true;
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}
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}
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/**
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* Saves the already selected modes to the state value
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@ -236,6 +270,23 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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}
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/**
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* Adds a mode as selected. If the mode is already selected, it copies the
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* mode and adds it to the duplicate modes
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*
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* @param modeId
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*/
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private void addSelectedMode(UUID modeId) {
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if (selectedModes.contains(modeId) && eachModeMoreThanOnce) {
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Mode duplicateMode = get(modeId).copy();
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duplicateMode.setRandomId();
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modeId = duplicateMode.getId();
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duplicateModes.put(modeId, duplicateMode);
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}
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this.selectedModes.add(modeId);
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}
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// The already once selected modes for a modal card are stored as a state value
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// That's important for modal abilities with modes that can only selected once while the object stays in its zone
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@SuppressWarnings("unchecked")
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@ -211,9 +211,8 @@ public class Spell extends StackObjImpl implements Card {
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for (SpellAbility spellAbility : this.spellAbilities) {
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if (spellAbilityHasLegalParts(spellAbility, game)) {
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for (UUID modeId : spellAbility.getModes().getSelectedModes()) {
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Mode mode = spellAbility.getModes().get(modeId);
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spellAbility.getModes().setActiveMode(mode);
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if (mode.getTargets().stillLegal(spellAbility, game)) {
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spellAbility.getModes().setActiveMode(modeId);
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if (spellAbility.getTargets().stillLegal(spellAbility, game)) {
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if (!spellAbility.getSpellAbilityType().equals(SpellAbilityType.SPLICE)) {
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updateOptionalCosts(index);
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}
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